Server profile
Testing
Offline, with 0 of 40 players on; ranked #15,621 of every public Rust server, the top 71%. It last wiped 34d ago.
Offline 57.128.22.77:25612 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 00:24 UTC34d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What does Testing look like once wipe day arrives?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does Testing wipe, and on which day?
Its rhythm cannot be read yet: Testing has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 34 days 22 hours ago.
About the server
On what version does Testing currently run?
Rust network protocol 2633 and build 165217 on Linux is what Testing runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Testing, and is it up at the moment?
The last sighting of Testing was 34 days 16 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 23 September 2026 is when Rust Insights first saw it.
In which location does Testing sit?
There is no region published for Testing. Rust Insights reports the location a server declares, not the physical place of the machine. 57.128.22.77:25612 is where it answers.
Lists and tags
Which meanings sit behind the tags on Testing?
The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): The slot count is 40; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): Build 165217 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Testing publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Testing turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Testing are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Testing right now?
Testing was last seen 34 days 16 hours ago and is offline right now.
In the ranking of Rust servers, where does Testing place?
The player-hours ranking for the last seven days puts Testing at #15,621, among the top 71% of all ranked servers.
Settings and rules
What settings and rules apply on Testing?
Nothing about gather rate is given in the name of Testing. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Testing?
The game generates the map on Testing: procedural, size 3,000, seed 672589003. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
What is the way to join Testing?
Type client.connect 57.128.22.77:25612 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.