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Rust Insights

Server profile

gateframe

Online, with 0 of 8 players on; ranked #15,262 of every public Rust server, the top 69%. It last wiped 109d ago.

Filed under moddedoxide
Launch Rust and join
0/ 8 players now 0% full
07-day averagepeak –
#15,262ranktop 69%
109d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average21/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average36/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average44/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average182/215

The short version

Quick answers

From the figures on this page.

Wipe schedule

On what schedule does gateframe wipe?

Its rhythm cannot be read yet: gateframe has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 109 days 12 hours ago.

Server

Does gateframe hold a steady frame rate?

Average server fps over the last 48 hours was 223, with a floor of 210. At its highest the entity count reached 70,325: buildings, deployables and everything else. It drew as much as 5,658 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on gateframe?

Rust network protocol 2631 and build 156812 on Linux is what gateframe runs. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for gateframe, and is it online?

gateframe is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 16 hours ago. The last 7 full days gave 143 of 168 hours up, or 85% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does gateframe sit?

There is no region published for gateframe. Rust Insights reports the location a server declares, not the physical place of the machine. 54.38.67.145:28015 is where it answers.

Tags

What is meant by each tag on gateframe?

These tags come from gateframe and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp8 (Max players): The slot count is 8; ts8 (Group limit): This is the game default: 8 per team at most; v2631 (Protocol): Matching versions are required, and the protocol is 2631; cs156812 (Build): The game build is 156812; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does gateframe appear?

gateframe appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

What does the population of gateframe look like?

gateframe shows 0 players at the moment, against 8 slots. Its average over seven days comes to 0 players.

How does gateframe compare with other Rust servers in the ranking?

On player hours for the last seven days, gateframe sits at #15,262, inside the top 69% of ranked servers.

Rules and settings

What are the settings and rules for gateframe?

No gather rate appears in the name of gateframe. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.

What is the map on gateframe?

Size 3,500 and seed 90210 define the procedural map on gateframe, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto gateframe?

Type client.connect 54.38.67.145:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp8,ptrak,$r?,v2631,gmrust,cs156812,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp8
Max players The slot count is 8.
ts8
Group limit This is the game default: 8 per team at most.
v2631
Protocol Matching versions are required, and the protocol is 2631.
cs156812
Build The game build is 156812.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.