Server profile
My Dev Test Server
Offline, with 0 of 100 players on; ranked #14,650 of every public Rust server, the top 67%. It last wiped 8d ago.
Offline 54.37.85.181:28015 checked 8d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does My Dev Test Server wipe?
Its rhythm cannot be read yet: My Dev Test Server has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 8 days 3 hours ago.
Server details
On what version does My Dev Test Server currently run?
The Rust build is network protocol 2634 and build 167781, running on Linux, for My Dev Test Server. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is My Dev Test Server, and is it up at the moment?
Offline at the moment, My Dev Test Server was last seen 8 days 2 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 20 October 2026 is when Rust Insights first saw it.
Where does My Dev Test Server run from?
A region is not published by My Dev Test Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 54.37.85.181:28015 is where it answers.
Server tags
What is meant by each tag on My Dev Test Server?
When the game's server browser reads My Dev Test Server, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts12 (Group limit): No team may exceed 12 players; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Which Rust Insights filters and lists feature My Dev Test Server?
The Rust Insights lists that carry My Dev Test Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population history
How many players are on My Dev Test Server right now, and how does that number move?
The last time My Dev Test Server was seen online was 8 days 2 hours ago, and it is offline now.
In the ranking of Rust servers, where does My Dev Test Server place?
The player-hours ranking for the last seven days puts My Dev Test Server at #14,650, among the top 67% of all ranked servers.
Rules and settings
How is My Dev Test Server configured, and what rules apply?
No gather rate appears in the name of My Dev Test Server. 12 players is the most a group can hold. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. VAC is on: Valve's anti-cheat is active.
What is the map on My Dev Test Server?
The game generates the map on My Dev Test Server: procedural, size 4,300, seed 1227404764. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How can you get onto My Dev Test Server?
Type client.connect 54.37.85.181:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.