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Rust Insights

Server profile · EU

[EU] LUNARUST BUILD | Creative

Online, with 0 of 36 players on; ranked #15,183 of every public Rust server, the top 68%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 36 players now 0% full
07-day averagepeak 1
#15,183ranktop 68% · #2527 in EU
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75118:0003:0012:0022:0007:0016:00Wiped Wed 28 Oct, 04:25 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304018:0003:0012:0022:0007:0016:00Wiped Wed 28 Oct, 04:25 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Note: Top 68% of all ranked servers, top 86% in EU. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.1 days usual gap between real wipes
33% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctSun 18 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 04:25 UTC1d ago – – running 0
Sat 24 Oct, 02:23 UTC5d ago 0 – 4.1 days 0
Sun 18 Oct, 00:05 UTC11d ago 0 – 6.1 days 0
Sat 10 Oct, 13:26 UTC19d ago 1 halved by day 1 7.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [EU] Builders Sanctuary 3.0 Creative | Sandbox | Minigames |EU · groups of 8+ · 116 on average186/999
  2. Atlas // CSL - Ranked | Battlefield | Aimtrain | Scrims | FFAEU · groups of 30+ · weekly · 37 on average2/100
  3. AQRUX RUST BUILD | CREATIVE | SANDBOXEU · groups of 8+ · monthly · 24 on average41/100
  4. Intoxicated EU Sandbox - Creative | Build | NoclipEU · groups of 8+ · 22 on average37/150
  5. ShockRust | Build ОбновлениеEU · no group limit · 8 on average18/50
  6. [EU]Luuxens[PVE&RP]Town|Drugs|Quests|Tiers|Roles|RaidBases|FireEU · groups of 16+ · monthly · 6 on average9/50

The short version

Quick answers

From the figures on this page.

Wipe days

On [EU] LUNARUST BUILD | Creative, what happens on wipe day?

The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started. Half the peak held until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

When does [EU] LUNARUST BUILD | Creative wipe, and how often?

There is no next wipe to predict: [EU] LUNARUST BUILD | Creative wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 37 hours ago.

Server

What does performance look like on [EU] LUNARUST BUILD | Creative?

The 48-hour average for server fps is 30, and 30 was the lowest seen. Buildings, deployables and the rest took the entity count as high as 71,564. It drew as much as 2,397 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does [EU] LUNARUST BUILD | Creative currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for [EU] LUNARUST BUILD | Creative. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for [EU] LUNARUST BUILD | Creative, and is it online?

Right now [EU] LUNARUST BUILD | Creative is up and running. About 9 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 119 of 168 hours up, or 71% of the time. The first record Rust Insights has of it is 9 October 2026.

In which location does [EU] LUNARUST BUILD | Creative sit?

The EU tag is how [EU] LUNARUST BUILD | Creative places itself in Europe. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 54.37.245.50:28027.

Tags

How should you read the tags listed for [EU] LUNARUST BUILD | Creative?

These tags come from [EU] LUNARUST BUILD | Creative and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp36 (Max players): It holds 36 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^c (Creative): No gathering is needed; you build whatever you want in this sandbox; ^k (Build server): Base design and practice are the point; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded; EU (Europe): Its browser listing sits under Europe. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Who operates [EU] LUNARUST BUILD | Creative?

[EU] LUNARUST BUILD | Creative and 23 other servers we track all publish a lunarust.com hostname, so the same operator most likely runs them.

Which Rust Insights filters and lists feature [EU] LUNARUST BUILD | Creative?

[EU] LUNARUST BUILD | Creative appears among the following Rust Insights lists: Rust servers in Europe, Modded Rust servers, explained, Rust build and creative servers and Creative Rust servers, live. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

How many players are on [EU] LUNARUST BUILD | Creative right now, and how does that number move?

Of its 36 slots, [EU] LUNARUST BUILD | Creative currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 0 players.

Where does [EU] LUNARUST BUILD | Creative sit in the rankings?

In Europe, [EU] LUNARUST BUILD | Creative is #2,527; across all ranked servers it is #15,183 on seven-day player hours, in the top 68%.

Rules and settings

What settings and rules apply on [EU] LUNARUST BUILD | Creative?

The name of [EU] LUNARUST BUILD | Creative does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get build & creative as the game mode, sandbox building, no gathering. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on [EU] LUNARUST BUILD | Creative?

The game generates the map on [EU] LUNARUST BUILD | Creative: procedural, size 3,070, seed 1337. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

What is the way to join [EU] LUNARUST BUILD | Creative?

Open the console with F1 in Rust and enter client.connect 54.37.245.50:28027. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you. https://lunarust.com is its website.

The small print

Server tags

What each one means.

Published as mp36,ptrak,$r?,v2635,^c,^k,EU,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp36
Max players It holds 36 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Gameplay

^c
Creative No gathering is needed; you build whatever you want in this sandbox.
^k
Build server Base design and practice are the point.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Region

EU
Europe Its browser listing sits under Europe.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.