Server profile
TraderEvents Test
Offline, with 0 of 4 players on; ranked #15,948 of every public Rust server, the top 70%. It last wiped 27d ago.
Offline 52.14.104.140:28515 checked 26d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does TraderEvents Test wipe, and how often?
Too few wipes are on record for TraderEvents Test to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 19 hours ago.
Server
On what version does TraderEvents Test currently run?
Running on Linux, TraderEvents Test is on Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.
How reliable is TraderEvents Test, and is it up at the moment?
Offline at the moment, TraderEvents Test was last seen 26 days 17 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 1 October 2026.
In which location does TraderEvents Test sit?
No region is published by TraderEvents Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 52.14.104.140:28515.
Lists and tags
What is meant by each tag on TraderEvents Test?
When the game's server browser reads TraderEvents Test, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): It holds 4 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166494 (Build): It runs game build 166494; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature TraderEvents Test?
TraderEvents Test appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of TraderEvents Test look like?
TraderEvents Test was last seen 26 days 17 hours ago and is offline right now.
In the ranking of Rust servers, where does TraderEvents Test place?
On player hours for the last seven days, TraderEvents Test sits at #15,948, inside the top 70% of ranked servers.
Rules and settings
What are the settings and rules for TraderEvents Test?
The name of TraderEvents Test does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on TraderEvents Test?
A procedural map, generated by the game, is what TraderEvents Test runs.
Connecting
How can you get onto TraderEvents Test?
Open the console with F1 in Rust and enter client.connect 52.14.104.140:28515. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.