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Rust Insights

Server profile

NON-PRODUCTION Pocket Mines Feasibility

Online, with 0 of 2 players on; ranked #15,326 of every public Rust server, the top 69%. It last wiped 18d ago.

Filed under moddedcarbon
Launch Rust and join
0/ 2 players now 0% full
07-day averagepeak –
#15,326ranktop 69%
18d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123414:0023:0008:0016:0002:0011:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040014:0023:0008:0016:0002:0011:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.9 days usual gap between real wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 10 OctSat 19 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 10 Oct, 13:59 UTC18d ago 0 – running 0
Sat 19 Sep, 17:27 UTC39d ago 0 – 20.9 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average172/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 94 on average75/700
  4. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average19/200
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average27/1000
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 84 on average251/700

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does NON-PRODUCTION Pocket Mines Feasibility look like once wipe day arrives?

The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.

When does NON-PRODUCTION Pocket Mines Feasibility wipe, and how often?

Too few wipes are on record for NON-PRODUCTION Pocket Mines Feasibility to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 18 days 23 hours ago.

About the server

What does performance look like on NON-PRODUCTION Pocket Mines Feasibility?

Average server fps over the last 48 hours was 235, with a floor of 225. The world held a peak of 14,119 entities, counting buildings, deployables and all the rest. It drew as much as 3,113 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

On what version does NON-PRODUCTION Pocket Mines Feasibility currently run?

The Rust build is network protocol 2634 and build 167398, running on Linux, for NON-PRODUCTION Pocket Mines Feasibility. You can only join if your game is on the same protocol; Steam handles that update.

What does uptime look like for NON-PRODUCTION Pocket Mines Feasibility, and is it online?

At the time of this check NON-PRODUCTION Pocket Mines Feasibility is online. The uptime it reports puts the last restart at about 18 days 21 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

In which location does NON-PRODUCTION Pocket Mines Feasibility sit?

There is no region published for NON-PRODUCTION Pocket Mines Feasibility. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 51.91.74.194:25570 is where it answers.

Lists and tags

How should you read the tags listed for NON-PRODUCTION Pocket Mines Feasibility?

These tags come from NON-PRODUCTION Pocket Mines Feasibility and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): Carbon is the plugin framework in use. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does NON-PRODUCTION Pocket Mines Feasibility appear?

NON-PRODUCTION Pocket Mines Feasibility appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Player counts

How many players are on NON-PRODUCTION Pocket Mines Feasibility right now, and how does that number move?

NON-PRODUCTION Pocket Mines Feasibility shows 0 players at the moment, against 2 slots. A seven-day average of 0 players puts the last week in context.

Where does NON-PRODUCTION Pocket Mines Feasibility sit in the rankings?

The player-hours ranking for the last seven days puts NON-PRODUCTION Pocket Mines Feasibility at #15,326, among the top 69% of all ranked servers.

Settings and rules

What settings and rules apply on NON-PRODUCTION Pocket Mines Feasibility?

The name of NON-PRODUCTION Pocket Mines Feasibility does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on NON-PRODUCTION Pocket Mines Feasibility?

NON-PRODUCTION Pocket Mines Feasibility runs a procedural map of size 2,000 with seed 20260808, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How can you get onto NON-PRODUCTION Pocket Mines Feasibility?

To connect, start Rust and enter client.connect 51.91.74.194:25570 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs167398,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp2
Max players The slot count is 2.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded The game is changed by plugins or settings, placing it under Modded.
^y
Carbon Carbon is the plugin framework in use.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.