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Rust Insights

Server profile

Dev-The Walking Life

Offline, with 0 of 50 players on; ranked #15,270 of every public Rust server, the top 69%. It last wiped 22d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,270ranktop 69%
22d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k2 Oct8 Oct13 Oct19 Oct24 Oct30 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 7 Oct, 16:12 UTC22d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average32/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 123 on average0/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average9/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average30/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average50/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What should you expect on wipe day at Dev-The Walking Life?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

On what schedule does Dev-The Walking Life wipe?

Its rhythm cannot be read yet: Dev-The Walking Life has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 22 days 12 hours have passed since its current world was created.

Server details

On what version does Dev-The Walking Life currently run?

Rust network protocol 2634 and build 168909 on Linux is what Dev-The Walking Life runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Dev-The Walking Life, and is it online?

Dev-The Walking Life is offline at the moment; the last time it was seen was 3 days 1 hours ago. It spent 100 of the last 7 full days' 168 hours up, 60% of the time. Rust Insights first logged this server on 2 October 2026.

In which location does Dev-The Walking Life sit?

No region is published by Dev-The Walking Life. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 51.91.234.88:21650.

Server tags

How should you read the tags listed for Dev-The Walking Life?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The slot count is 50; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Dev-The Walking Life publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Dev-The Walking Life turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Dev-The Walking Life are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Player counts

What does the population of Dev-The Walking Life look like?

Dev-The Walking Life is offline at the moment; the last sighting was 3 days 1 hours ago. Its average over seven days comes to 0 players.

Where does Dev-The Walking Life sit in the rankings?

On player hours for the last seven days, Dev-The Walking Life sits at #15,270, inside the top 69% of ranked servers.

Settings and rules

What settings and rules apply on Dev-The Walking Life?

Nothing about gather rate is given in the name of Dev-The Walking Life. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on Dev-The Walking Life?

The game generates the map on Dev-The Walking Life: procedural, size 6,000, seed 395335856. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

What is the way to join Dev-The Walking Life?

To connect, start Rust and enter client.connect 51.91.234.88:21650 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The slot count is 50.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.