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Rust Insights

Server profile

BananenMauls TestServer 4Netplayers

Offline, with 0 of 10 players on; ranked #16,773 of every public Rust server, the top 70%. It last wiped 28d ago.

Filed under moddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 10 players now 0% full
07-day averagepeak –
#16,773ranktop 70%
28d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep27 Sep30 Sep4 Oct7 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.7 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Wed 30 SepSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 30 Sep, 13:05 UTC28d ago 1 – running 1
Sat 26 Sep, 19:31 UTC32d ago 1 – 3.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 152 on average41/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average124/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average0/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 93 on average16/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average2/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average3/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On BananenMauls TestServer 4Netplayers, what happens on wipe day?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.

When does BananenMauls TestServer 4Netplayers wipe, and how often?

Its rhythm cannot be read yet: BananenMauls TestServer 4Netplayers has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 28 days 14 hours have passed since its current world was created.

Server

Which Rust version is BananenMauls TestServer 4Netplayers on?

Running on Linux, BananenMauls TestServer 4Netplayers is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.

Has BananenMauls TestServer 4Netplayers stayed online, and is it up now?

BananenMauls TestServer 4Netplayers is offline at the moment; the last time it was seen was 28 days 12 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 18 September 2026.

Where does BananenMauls TestServer 4Netplayers run from?

A region is not published by BananenMauls TestServer 4Netplayers. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 51.83.238.30:22300.

Tags

Which meanings sit behind the tags on BananenMauls TestServer 4Netplayers?

The tags gmvanilla (Game mode): Vanilla survival is the mode; mp10 (Max players): The slot count is 10; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what BananenMauls TestServer 4Netplayers publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does BananenMauls TestServer 4Netplayers turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry BananenMauls TestServer 4Netplayers are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on BananenMauls TestServer 4Netplayers right now?

BananenMauls TestServer 4Netplayers was last seen 28 days 12 hours ago and is offline right now.

In the ranking of Rust servers, where does BananenMauls TestServer 4Netplayers place?

The player-hours ranking for the last seven days puts BananenMauls TestServer 4Netplayers at #16,773, among the top 70% of all ranked servers.

Rules and settings

What settings and rules apply on BananenMauls TestServer 4Netplayers?

Nothing about gather rate is given in the name of BananenMauls TestServer 4Netplayers. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.

Which map is live on BananenMauls TestServer 4Netplayers?

BananenMauls TestServer 4Netplayers runs a procedural map of size 1,000 with seed 1234567890, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

How to join

How do you connect to BananenMauls TestServer 4Netplayers?

Open the console with F1 in Rust and enter client.connect 51.83.238.30:22300. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp10,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp10
Max players The slot count is 10.
ts8
Group limit This is the game default: 8 per team at most.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.