Server profile
Project Fallout Vanilla | No Team Limit | Weekly Wipes
Online, with 0 of 125 players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 6d ago.
Online 51.81.49.81:28015 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 22:08 UTC6d ago | 0 | – | running | 0 |
| Tue 20 Oct, 16:22 UTC8d ago | 0 | – | 2.2 days | 0 |
| Sun 11 Oct, 16:41 UTC17d ago | 1 | halved by day 1 | 9 days | 1 |
| Sat 10 Oct, 19:51 UTC18d ago | 1 | – | 0.9 days | 0 |
| Mon 21 Sep, 16:01 UTC37d ago | 0 | – | 19.2 days | 0 |
| Sun 20 Sep, 22:31 UTC38d ago | 0 | – | 0.7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Project Fallout Vanilla | No Team Limit | Weekly Wipes look like once wipe day arrives?
Recent wipes peaked at 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
On what schedule does Project Fallout Vanilla | No Team Limit | Weekly Wipes wipe?
Project Fallout Vanilla | No Team Limit | Weekly Wipes wipes at times that vary, so its next wipe cannot be predicted. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 6 days 16 hours have passed since its current world was created.
Server
Which Rust version is Project Fallout Vanilla | No Team Limit | Weekly Wipes on?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Project Fallout Vanilla | No Team Limit | Weekly Wipes. The same protocol is required to join, and Steam takes care of updating it.
Has Project Fallout Vanilla | No Team Limit | Weekly Wipes stayed online, and is it up now?
At the time of this check Project Fallout Vanilla | No Team Limit | Weekly Wipes is online. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. On 19 September 2026 is when Rust Insights first saw it.
In which location does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit?
There is no region published for Project Fallout Vanilla | No Team Limit | Weekly Wipes. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 51.81.49.81:28015.
Lists and tags
What is meant by each tag on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
When the game's server browser reads Project Fallout Vanilla | No Team Limit | Weekly Wipes, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): The slot count is 125; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; ^y (Carbon): The plugin framework here is Carbon. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
On which Rust Insights lists does Project Fallout Vanilla | No Team Limit | Weekly Wipes appear?
The Rust Insights lists that carry Project Fallout Vanilla | No Team Limit | Weekly Wipes are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of Project Fallout Vanilla | No Team Limit | Weekly Wipes look like?
Project Fallout Vanilla | No Team Limit | Weekly Wipes shows 0 players at the moment, against 125 slots. Across the past week the mean was 0 players.
Where does Project Fallout Vanilla | No Team Limit | Weekly Wipes sit in the rankings?
On player hours for the last seven days, Project Fallout Vanilla | No Team Limit | Weekly Wipes sits at #15,344, inside the top 69% of ranked servers.
Settings and rules
What are the settings and rules for Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Nothing about gather rate is given in the name of Project Fallout Vanilla | No Team Limit | Weekly Wipes. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on Project Fallout Vanilla | No Team Limit | Weekly Wipes?
The game generates the map on Project Fallout Vanilla | No Team Limit | Weekly Wipes, which is procedural.
How to join
How do you connect to Project Fallout Vanilla | No Team Limit | Weekly Wipes?
Type client.connect 51.81.49.81:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.