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Live edition89,289 playing on 11,829 servers

Rust Insights

Server profile

PUBLIC

Online, with 12 of 100 players on; ranked #3,649 of every public Rust server, the top 16%. It last wiped 3h ago.

Filed under modded
Launch Rust and join
12/ 100 players now 12% full
17-day averagepeak 23
#3,649ranktop 16%
3h agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
0510152020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020020:0005:0014:0023:0008:0017:00Wiped Wed 28 Oct, 16:09 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 14 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
12k4k6k8k14 Oct17 Oct20 Oct22 Oct25 Oct28 Oct

Note: Top 16% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.5 days usual gap between real wipes
67% on rhythm of its recent wipes
20 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 22 OctWed 21 OctThu 15 Oct
05101520+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 20, 11 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 16:09 UTC3h ago – – running 0
Thu 22 Oct, 03:24 UTC6d ago 20 halved by day 1 6.5 days 2
Wed 21 Oct, 18:57 UTC7d ago 23 – 0.4 days 0
Thu 15 Oct, 01:48 UTC13d ago 18 halved by day 1 6.7 days 2

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 157 on average205/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 127 on average121/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 90 on average126/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average19/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average50/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On PUBLIC, what happens on wipe day?

The average busiest point of its recent wipes was 20 players. 11 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 1.

How often does PUBLIC wipe, and on which day?

PUBLIC wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 3 hours ago.

Server details

How well does PUBLIC perform?

The 48-hour average for server fps is 128, and 68 was the lowest seen. At its highest the entity count reached 1,058,128: buildings, deployables and everything else. Memory use peaked at 5,868 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on PUBLIC?

The Rust build is network protocol 2635 and build 168909, running on Linux, for PUBLIC. Joining needs your game on the same protocol, which Steam updates for you.

How reliable is PUBLIC, and is it up at the moment?

Right now PUBLIC is up and running. Going by the uptime figure it gives, its last restart was around 6 days 12 hours ago. The last 7 full days gave 149 of 168 hours up, or 89% of the time. Rust Insights first logged this server on 14 October 2026.

Where does PUBLIC run from?

No region is published by PUBLIC. Rust Insights reports the location a server declares, not the physical place of the machine. 51.81.48.22:28044 is where it answers.

Server tags

How should you read the tags listed for PUBLIC?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what PUBLIC publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature PUBLIC?

The Rust Insights lists that carry PUBLIC are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10.

Player counts

What does the population of PUBLIC look like?

At the time of this refresh, PUBLIC holds 12 players on 100 slots. Over the past week it peaked at 23 and averaged 1 players. Look at the last 48 hours and the peak hour is 17:00 UTC, at 12 players on average.

How does PUBLIC compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts PUBLIC at #3,649, among the top 16% of all ranked servers.

Settings and rules

What settings and rules apply on PUBLIC?

Nothing about gather rate is given in the name of PUBLIC. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. VAC is on: Valve's anti-cheat is active.

What is the map on PUBLIC?

Size 5,000 and seed 1228719711 define the procedural map on PUBLIC, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Read out, its map name is: Custom Map.

Connecting

How can you get onto PUBLIC?

Open the console with F1 in Rust and enter client.connect 51.81.48.22:28044. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.