Skip to the story

Live edition87,514 playing on 11,817 servers

Rust Insights

Server profile

Jack&Cooper

Offline, with 1 of 1 players on; ranked #6,903 of every public Rust server, the top 31%. It last wiped 1d ago.

Filed under moddedoxide
Launch Rust and join
1/ 1 players now 100% full
17-day averagepeak 2
#6,903ranktop 31%
1d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.511.5208:0021:0009:0012:0014:0017:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
05010015020008:0021:0009:0012:0014:0017:00Wiped Wed 28 Oct, 08:23 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct28 Oct29 Oct

Note: Top 31% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

3.7 days usual gap between real wipes
1 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 08:23 UTC1d ago – – running 0
Sat 24 Oct, 14:25 UTC5d ago 1 – 3.7 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 150 on average59/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average128/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 119 on average96/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average34/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 92 on average103/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average346/350

The short version

Quick answers

From the figures on this page.

Wipe days

What does Jack&Cooper look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak.

How often does Jack&Cooper wipe, and on which day?

The record of Jack&Cooper's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 34 hours ago.

Server

Does Jack&Cooper hold a steady frame rate?

Server fps averaged 126 over 48 hours; the lowest reading was 114. Buildings, deployables and the rest took the entity count as high as 118,067. The highest memory figure was 3,911 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Jack&Cooper?

Rust network protocol 2635 and build 168909 on Linux is what Jack&Cooper runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Jack&Cooper, and is it online?

Offline at the moment, Jack&Cooper was last seen 4 hours ago. About 10 minutes ago is when it last restarted, judged from the uptime it reports. It spent 6 of the last 4 full days' 96 hours up, 6% of the time. Rust Insights first logged this server on 24 October 2026.

What location is listed for Jack&Cooper?

There is no region published for Jack&Cooper. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 51.81.179.99:28015 is where it answers.

Lists and tags

Which meanings sit behind the tags on Jack&Cooper?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Jack&Cooper publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Which Rust Insights filters and lists feature Jack&Cooper?

The Rust Insights lists that carry Jack&Cooper are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

What does the population of Jack&Cooper look like?

The last time Jack&Cooper was seen online was 4 hours ago, and it is offline now. The seven-day average is 1 players, and the highest point in that week was 2. Look at the last 48 hours and the peak hour is 22:00 UTC, at 2 players on average.

How does Jack&Cooper compare with other Rust servers in the ranking?

On player hours for the last seven days, Jack&Cooper sits at #6,903, inside the top 31% of ranked servers.

Rules and settings

How is Jack&Cooper configured, and what rules apply?

Nothing about gather rate is given in the name of Jack&Cooper. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on Jack&Cooper?

The game generates the map on Jack&Cooper: procedural, size 4,500, seed 2147483647. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join Jack&Cooper?

To connect, start Rust and enter client.connect 51.81.179.99:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players The slot count is 1.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.