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Live edition43,200 playing on 11,655 servers

Rust Insights

Server profile

Coog's Hunger Games

Online, with 0 of 1 players on; ranked #9,272 of every public Rust server, the top 42%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak 1
#9,272ranktop 42%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123404:0013:0023:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040004:0013:0023:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 42% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1 days usual gap between real wipes
38% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 3

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 24 OctThu 15 OctTue 13 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 19:12 UTC5d ago 1 – running 0
Thu 15 Oct, 01:19 UTC15d ago 1 halved by day 3 9.7 days 0
Tue 13 Oct, 03:18 UTC17d ago 1 – 1.9 days 0
Mon 12 Oct, 15:53 UTC17d ago 1 – 0.5 days 0
Sun 11 Oct, 15:26 UTC18d ago 1 – 1 days 0
Fri 9 Oct, 13:58 UTC20d ago 1 held half 2.1 days 1
Fri 9 Oct, 00:24 UTC21d ago 1 – 0.6 days 0
Thu 8 Oct, 00:01 UTC22d ago 1 – 1 days 0
Wed 7 Oct, 02:41 UTC23d ago 1 – 0.9 days 0
Sat 3 Oct, 19:12 UTC26d ago 1 halved by day 2 3.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average20/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average123/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 122 on average39/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 97 on average5/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 94 on average23/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average96/200

The short version

Quick answers

From the figures on this page.

Wipe cycle

What does Coog's Hunger Games look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours into the latest wipe, the crowd on the server reached its peak. Half the peak held until the next wipe in 50% of its recent wipes. In the other cases, it dropped below half by day 3.

How often does Coog's Hunger Games wipe, and on which day?

Coog's Hunger Games wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 5 days 8 hours ago.

Server details

How well does Coog's Hunger Games perform?

Average server fps over the last 48 hours was 167, with a floor of 109. At its highest the entity count reached 90,909: buildings, deployables and everything else. Memory use peaked at 3,785 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Coog's Hunger Games currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for Coog's Hunger Games. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for Coog's Hunger Games, and is it online?

Coog's Hunger Games is currently reachable and online. About 1 hours ago is when it last restarted, judged from the uptime it reports. It spent 124 of the last 7 full days' 168 hours up, 74% of the time. The first record Rust Insights has of it is 20 September 2026.

In which location does Coog's Hunger Games sit?

A region is not published by Coog's Hunger Games. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.81.179.115:27457.

Tags

What is meant by each tag on Coog's Hunger Games?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Coog's Hunger Games publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does Coog's Hunger Games turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Coog's Hunger Games are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on Coog's Hunger Games right now, and how does that number move?

At the time of this refresh, Coog's Hunger Games holds 0 players on 1 slots. Over the past week it peaked at 1 and averaged 0 players.

Where does Coog's Hunger Games sit in the rankings?

Player hours over seven days put Coog's Hunger Games at #9,272, within the top 42% of the ranked field.

Map and rules

What are the settings and rules for Coog's Hunger Games?

Nothing about gather rate is given in the name of Coog's Hunger Games. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

What is the map on Coog's Hunger Games?

The game generates the map on Coog's Hunger Games: procedural, size 4,000, seed 6969. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

How to join

How can you get onto Coog's Hunger Games?

To connect, start Rust and enter client.connect 51.81.179.115:27457 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players 1 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.