Server profile
A Shockbyte Rust Server
Offline, with 1 of 1 players on; ranked #13,177 of every public Rust server, the top 61%. It last wiped 36d ago.
Offline 51.81.176.29:25435 checked 36d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 61% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 22 Sep, 23:04 UTC36d ago | 1 | – | running | 1 |
| Sat 19 Sep, 08:15 UTC40d ago | 1 | halved by day 1 | 3.6 days | 1 |
| Fri 18 Sep, 12:35 UTC41d ago | 1 | – | 0.8 days | 0 |
| Fri 18 Sep, 02:27 UTC41d ago | 1 | – | 0.4 days | 0 |
| Wed 16 Sep, 20:25 UTC42d ago | 1 | – | 1.3 days | 1 |
| Mon 14 Sep, 07:33 UTC45d ago | 1 | halved by day 1 | 2.5 days | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at A Shockbyte Rust Server?
At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. Otherwise, half the peak was lost by day 1.
How often does A Shockbyte Rust Server wipe, and on which day?
There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 36 days 16 hours ago.
About the server
Which Rust version is A Shockbyte Rust Server on?
Rust network protocol 2633 and build 165217 on Linux is what A Shockbyte Rust Server runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for A Shockbyte Rust Server, and is it online?
Offline at the moment, A Shockbyte Rust Server was last seen 36 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does A Shockbyte Rust Server sit?
A region is not published by A Shockbyte Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 51.81.176.29:25435 is where it answers.
Server tags
Which meanings sit behind the tags on A Shockbyte Rust Server?
The tags gmrust (Game mode): Survival as standard Rust plays; mp1 (Max players): The slot count is 1; ts8 (Group limit): This is the game default: 8 per team at most; v2633 (Protocol): Your game must run the same version to join: the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what A Shockbyte Rust Server publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of A Shockbyte Rust Server look like?
The last time A Shockbyte Rust Server was seen online was 36 days ago, and it is offline now.
Where does A Shockbyte Rust Server sit in the rankings?
On player hours for the last seven days, A Shockbyte Rust Server sits at #13,177, inside the top 61% of ranked servers.
Settings and rules
How is A Shockbyte Rust Server configured, and what rules apply?
The name of A Shockbyte Rust Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on A Shockbyte Rust Server?
The game generates the map on A Shockbyte Rust Server: procedural, size 5,000, seed 410495. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
How can you get onto A Shockbyte Rust Server?
Type client.connect 51.81.176.29:25435 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.