Server profile
Old Rusty Joints
Online, with 0 of 5 players on; ranked #8,782 of every public Rust server, the top 39%. It last wiped 25d ago.
Online 51.79.46.245:24337 checked 12m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 15:06 UTC25d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
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The short version
Quick answers
From the figures on this page.
Wipe schedule
What does Old Rusty Joints look like once wipe day arrives?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
On what schedule does Old Rusty Joints wipe?
Too few wipes are on record for Old Rusty Joints to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 25 days 13 hours have passed since its current world was created.
Server details
Does Old Rusty Joints hold a steady frame rate?
Average server fps over the last 48 hours was 213, with a floor of 124. The world held a peak of 52,437 entities, counting buildings, deployables and all the rest. It drew as much as 3,923 MB of memory. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on Old Rusty Joints?
Running on Linux, Old Rusty Joints is on Rust network protocol 2635 and build 168909. You can only join if your game is on the same protocol; Steam handles that update.
Has Old Rusty Joints stayed online, and is it up now?
Right now Old Rusty Joints is up and running. About 2 days 11 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.
In which location does Old Rusty Joints sit?
There is no region published for Old Rusty Joints. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.79.46.245:24337.
Tags
What is meant by each tag on Old Rusty Joints?
When the game's server browser reads Old Rusty Joints, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): 5 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Old Rusty Joints appear?
Old Rusty Joints appears among the following Rust Insights lists: Modded Rust servers, explained and Rust PvE servers, live. On the server list, the filters that surface it are Type: Vanilla and Modded; Game mode: PvE; Server tag: Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on Old Rusty Joints right now?
Of its 5 slots, Old Rusty Joints currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 13:00 UTC, with an average of 1 players.
Where does Old Rusty Joints sit in the rankings?
The player-hours ranking for the last seven days puts Old Rusty Joints at #8,782, among the top 39% of all ranked servers.
Map and rules
What settings and rules apply on Old Rusty Joints?
No gather rate appears in the name of Old Rusty Joints. No group limit is set, so the game's default of 8 players applies. pve is the game mode, no fighting other players. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. Vanilla is the label it uses: nothing is changed from Facepunch's release: no altered rates, kits or rules. Anti-cheat: VAC, from Valve, is on.
What is the map on Old Rusty Joints?
The game generates the map on Old Rusty Joints: procedural, size 3,000, seed 543625. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How can you get onto Old Rusty Joints?
To connect, start Rust and enter client.connect 51.79.46.245:24337 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.