Server profile
Blazingcoder2's House of Rust
Online, with 0 of 40 players on; ranked #15,290 of every public Rust server, the top 69%. It last wiped 20d ago.
Online 51.79.46.206:20000 checked 9m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 3, 15 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 9 Oct, 14:51 UTC20d ago | 3 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at Blazingcoder2's House of Rust?
At their busiest, its recent wipes drew 3 players on average. 15 hours into the latest wipe, the crowd on the server reached its peak.
How often does Blazingcoder2's House of Rust wipe, and on which day?
Too few wipes are on record for Blazingcoder2's House of Rust to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 20 days 6 hours ago.
Server details
What does performance look like on Blazingcoder2's House of Rust?
Average server fps over the last 48 hours was 211, with a floor of 170. The world held a peak of 65,392 entities, counting buildings, deployables and all the rest. It drew as much as 3,825 MB of memory. Lag, for players, is low fps and an entity count that keeps climbing.
What Rust version is live on Blazingcoder2's House of Rust?
Rust network protocol 2635 and build 168909 on Linux is what Blazingcoder2's House of Rust runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Blazingcoder2's House of Rust, and is it online?
Blazingcoder2's House of Rust is currently reachable and online. About 7 hours ago is when it last restarted, judged from the uptime it reports. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. Rust Insights first logged this server on 9 October 2026.
What location is listed for Blazingcoder2's House of Rust?
No region is published by Blazingcoder2's House of Rust. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 51.79.46.206:20000.
Lists and tags
How should you read the tags listed for Blazingcoder2's House of Rust?
The tags gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what Blazingcoder2's House of Rust publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Blazingcoder2's House of Rust turn up among the Rust Insights lists and filters?
These Rust Insights lists include Blazingcoder2's House of Rust: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Blazingcoder2's House of Rust right now, and how does that number move?
Blazingcoder2's House of Rust shows 0 players at the moment, against 40 slots. Its average over seven days comes to 0 players.
Where does Blazingcoder2's House of Rust sit in the rankings?
Player hours over seven days put Blazingcoder2's House of Rust at #15,290, within the top 69% of the ranked field.
Rules and settings
What settings and rules apply on Blazingcoder2's House of Rust?
Nothing about gather rate is given in the name of Blazingcoder2's House of Rust. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Blazingcoder2's House of Rust?
Blazingcoder2's House of Rust runs a procedural map of size 3,500 with seed 471471404, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Connecting
How do you connect to Blazingcoder2's House of Rust?
To connect, start Rust and enter client.connect 51.79.46.206:20000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.