Server profile
Reunion Rust | Beta
Online, with 0 of 40 players on; ranked #12,744 of every public Rust server, the top 57%. It last wiped 2d ago.
Online 51.79.218.253:27834 checked 15m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 11 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 22:51 UTC2d ago | 2 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at Reunion Rust | Beta?
At their busiest, its recent wipes drew 2 players on average. 11 hours into the latest wipe, the crowd on the server reached its peak.
When does Reunion Rust | Beta wipe, and how often?
Too few wipes are on record for Reunion Rust | Beta to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 2 days 21 hours ago.
About the server
Does Reunion Rust | Beta hold a steady frame rate?
Server fps averaged 192 over 48 hours; the lowest reading was 111. Buildings, deployables and the rest took the entity count as high as 113,552. The highest memory figure was 4,106 MB. A climbing entity count and low fps are what players experience as lag.
On what version does Reunion Rust | Beta currently run?
The Rust build is network protocol 2635 and build 168909, running on Linux, for Reunion Rust | Beta. Joining needs your game on the same protocol, which Steam updates for you.
Has Reunion Rust | Beta stayed online, and is it up now?
Reunion Rust | Beta is currently reachable and online. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 2 full days gave 47 of 48 hours up, or 98% of the time. On 26 October 2026 is when Rust Insights first saw it.
What location is listed for Reunion Rust | Beta?
A region is not published by Reunion Rust | Beta. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 51.79.218.253:27834.
Lists and tags
How should you read the tags listed for Reunion Rust | Beta?
When the game's server browser reads Reunion Rust | Beta, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): 40 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Reunion Rust | Beta turn up among the Rust Insights lists and filters?
Reunion Rust | Beta appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on Reunion Rust | Beta right now?
At the time of this refresh, Reunion Rust | Beta holds 0 players on 40 slots. The seven-day average is 0 players, and the highest point in that week was 2.
Where does Reunion Rust | Beta sit in the rankings?
Player hours over seven days put Reunion Rust | Beta at #12,744, within the top 57% of the ranked field.
Map and rules
How is Reunion Rust | Beta configured, and what rules apply?
The name of Reunion Rust | Beta does not state a gather rate. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on Reunion Rust | Beta?
The game generates the map on Reunion Rust | Beta: procedural, size 6,000, seed 1. The same size and seed produce the same map, so from this page you can look at it on RustMaps. The name of its map reads: Custom Map.
How to join
How can you get onto Reunion Rust | Beta?
Open the console with F1 in Rust and enter client.connect 51.79.218.253:27834. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.