Server profile
NBA67 - 4Netplayers
Online, with 0 of 10 players on; ranked #6,437 of every public Rust server, the top 29%. It last wiped 1d ago.
Online 51.77.128.156:20300 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 24 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 29% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 18:50 UTC1d ago | – | – | running | 0 |
| Tue 27 Oct, 23:37 UTC1d ago | – | – | – | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does NBA67 - 4Netplayers wipe, and on which day?
Too few wipes are on record for NBA67 - 4Netplayers to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 hours ago.
Server details
Does NBA67 - 4Netplayers hold a steady frame rate?
Average server fps over the last 48 hours was 30, with a floor of 30. At its highest the entity count reached 119,388: buildings, deployables and everything else. It drew as much as 3,318 MB of memory. A climbing entity count and low fps are what players experience as lag.
Which Rust version is NBA67 - 4Netplayers on?
Rust network protocol 2635 and build 168909 on Linux is what NBA67 - 4Netplayers runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is NBA67 - 4Netplayers, and is it up at the moment?
At the time of this check NBA67 - 4Netplayers is online. The uptime it reports puts the last restart at about 12 hours ago. The last 4 full days gave 91 of 96 hours up, or 95% of the time. The first record Rust Insights has of it is 24 October 2026.
In which location does NBA67 - 4Netplayers sit?
There is no region published for NBA67 - 4Netplayers. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 51.77.128.156:20300 is where it answers.
Lists and tags
Which meanings sit behind the tags on NBA67 - 4Netplayers?
These tags come from NBA67 - 4Netplayers and are read by the game's server browser: gmvanilla (Game mode): This server runs vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature NBA67 - 4Netplayers?
These Rust Insights lists include NBA67 - 4Netplayers: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Player counts
How many players are on NBA67 - 4Netplayers right now?
NBA67 - 4Netplayers shows 0 players at the moment, against 10 slots. The seven-day average is 0 players, and the highest point in that week was 2. The busiest point of the last 48 hours fell at 22:00 UTC, averaging 1 players.
How does NBA67 - 4Netplayers compare with other Rust servers in the ranking?
On player hours for the last seven days, NBA67 - 4Netplayers sits at #6,437, inside the top 29% of ranked servers.
Settings and rules
How is NBA67 - 4Netplayers configured, and what rules apply?
Nothing about gather rate is given in the name of NBA67 - 4Netplayers. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on NBA67 - 4Netplayers?
The game generates the map on NBA67 - 4Netplayers: procedural, size 3,000, seed 13698755. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
How can you get onto NBA67 - 4Netplayers?
To connect, start Rust and enter client.connect 51.77.128.156:20300 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.