Server profile · eu1
Test
Offline, with 0 of 1 players on; ranked #15,085 of every public Rust server, the top 70%. It last wiped 45d ago.
Offline 51.75.75.76:28015 checked 13d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 20 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
On what schedule does Test wipe?
Its rhythm cannot be read yet: Test has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 45 days have passed since its current world was created.
Server details
Which Rust version is Test on?
The Rust build is network protocol 2574 and build 111282, running on Windows, for Test. Joining needs your game on the same protocol, which Steam updates for you.
Has Test stayed online, and is it up now?
The last sighting of Test was 13 days 4 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Test?
Test does not publish a region, though the region code it carries is eu1. Rust Insights reports the location a server declares, not the physical place of the machine. 51.75.75.76:28015 is where it answers.
Server tags
How should you read the tags listed for Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots in total; v2574 (Protocol): Your game must run the same version to join: the protocol is 2574; cs111282 (Build): The game build is 111282; ptrak (Networking): The network layer is RakNet, Rust's standard; $reu1 (Region code): eu1 is the server's region code; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Test publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does Test turn up among the Rust Insights lists and filters?
These Rust Insights lists include Test: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population
How many players are on Test right now, and how does that number move?
Test was last seen 13 days 4 hours ago and is offline right now.
How does Test compare with other Rust servers in the ranking?
On player hours for the last seven days, Test sits at #15,085, inside the top 70% of ranked servers.
Map and rules
What are the settings and rules for Test?
The name of Test does not state a gather rate. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Test?
Size 1,500 and seed 1337 define the procedural map on Test, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Test?
Type client.connect 51.75.75.76:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.