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Rust Insights

Server profile

Dev-The Walking Life

Offline, with 0 of 50 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 21d ago.

Filed under moddedoxide
Launch Rust and join
0/ 50 players now 0% full
07-day averagepeak –
#15,349ranktop 69%
21d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123403:0011:0020:0004:0013:0022:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304003:0011:0020:0004:0013:0022:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Oct28 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average31/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average132/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 117 on average32/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 92 on average23/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 88 on average5/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average4/1000

The short version

Quick answers

From the figures on this page.

Wipe days

When does Dev-The Walking Life wipe, and how often?

The record of Dev-The Walking Life's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 21 days 9 hours have passed since its current world was created.

Server details

What does performance look like on Dev-The Walking Life?

The 48-hour average for server fps is 30, and 30 was the lowest seen. The world held a peak of 217,536 entities, counting buildings, deployables and all the rest. The highest memory figure was 4,490 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does Dev-The Walking Life currently run?

The Rust build is network protocol 2634 and build 168909, running on Linux, for Dev-The Walking Life. You can only join if your game is on the same protocol; Steam handles that update.

Has Dev-The Walking Life stayed online, and is it up now?

The last sighting of Dev-The Walking Life was 3 hours ago, and it is offline at present. The uptime it reports puts the last restart at about 5 hours ago. That works out at 22 of 24 hours up, 92%, across the last 1 full day. The first record Rust Insights has of it is 27 October 2026.

What location is listed for Dev-The Walking Life?

A region is not published by Dev-The Walking Life. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 51.68.66.53:23127 is where it answers.

Tags

What is meant by each tag on Dev-The Walking Life?

These tags come from Dev-The Walking Life and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp50 (Max players): It holds 50 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Dev-The Walking Life turn up among the Rust Insights lists and filters?

These Rust Insights lists include Dev-The Walking Life: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population

How many players are on Dev-The Walking Life right now?

The last time Dev-The Walking Life was seen online was 3 hours ago, and it is offline now. Its average over seven days comes to 0 players.

In the ranking of Rust servers, where does Dev-The Walking Life place?

The player-hours ranking for the last seven days puts Dev-The Walking Life at #15,349, among the top 69% of all ranked servers.

Map and rules

What settings and rules apply on Dev-The Walking Life?

No gather rate appears in the name of Dev-The Walking Life. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.

What is the map on Dev-The Walking Life?

Size 6,000 and seed 395335856 define the procedural map on Dev-The Walking Life, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Join

How can you get onto Dev-The Walking Life?

Type client.connect 51.68.66.53:23127 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp50
Max players It holds 50 slots.
ts8
Group limit This is the game default: 8 per team at most.
v2634
Protocol Your game must run the same version to join: the protocol is 2634.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.