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Rust Insights

Server profile

blahblahblah

Online, with 0 of 75 players on; ranked #6,595 of every public Rust server, the top 30%. It last wiped 5d ago.

Filed under moddedoxide
Launch Rust and join
0/ 75 players now 0% full
07-day averagepeak 2
#6,595ranktop 30%
5d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.511.5201:0010:0020:0005:0014:0023:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040001:0010:0020:0005:0014:0023:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k17 Oct19 Oct22 Oct24 Oct27 Oct29 Oct

Note: Top 30% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.2 days usual gap between real wipes
40% on rhythm of its recent wipes
3 wipe-day peak players, last three wipes
100% crowd held of its cycles kept half the crowd

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sun 25 OctSat 24 OctThu 22 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 3 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 17:36 UTC4d ago 2 – running 1
Sat 24 Oct, 12:32 UTC5d ago 2 – 1.2 days 1
Thu 22 Oct, 15:35 UTC7d ago 4 – 1.9 days 0
Wed 21 Oct, 12:59 UTC8d ago 4 – 1.1 days 0
Tue 20 Oct, 21:56 UTC9d ago 4 – 0.6 days 0
Sun 18 Oct, 11:39 UTC11d ago 1 held half 2.4 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 149 on average4/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average125/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 121 on average45/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average10/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 93 on average45/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average207/215

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at blahblahblah?

The average busiest point of its recent wipes was 3 players. 3 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

How often does blahblahblah wipe, and on which day?

There is no next wipe to predict: blahblahblah wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 5 days 8 hours ago.

About the server

Does blahblahblah hold a steady frame rate?

The 48-hour average for server fps is 239, and 233 was the lowest seen. The world held a peak of 6,046 entities, counting buildings, deployables and all the rest. Memory use peaked at 2,547 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does blahblahblah currently run?

The Rust build is network protocol 2635 and build 168909, running on Linux, for blahblahblah. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for blahblahblah, and is it online?

Right now blahblahblah is up and running. The uptime it reports puts the last restart at about 11 hours ago. It spent 91 of the last 7 full days' 168 hours up, 54% of the time. The first record Rust Insights has of it is 17 October 2026.

Where does blahblahblah run from?

There is no region published for blahblahblah. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 51.38.155.251:28951.

Tags

How should you read the tags listed for blahblahblah?

When the game's server browser reads blahblahblah, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): 75 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Which Rust Insights filters and lists feature blahblahblah?

These Rust Insights lists include blahblahblah: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Population

How many players are on blahblahblah right now, and how does that number move?

Of its 75 slots, blahblahblah currently has 0 filled. A weekly average of 0 players goes with a peak of 2. The busiest point of the last 48 hours fell at 12:00 UTC, averaging 1 players.

In the ranking of Rust servers, where does blahblahblah place?

Player hours over seven days put blahblahblah at #6,595, within the top 30% of the ranked field.

Settings and rules

How is blahblahblah configured, and what rules apply?

Nothing about gather rate is given in the name of blahblahblah. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on blahblahblah?

The game generates the map on blahblahblah: procedural, size 1,000, seed 50000. Size and seed give the same map each time, so this page lets you look at it on RustMaps. The name of its map reads: Custom Map.

Connecting

How can you get onto blahblahblah?

Type client.connect 51.38.155.251:28951 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp75,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp75
Max players 75 slots in total.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.