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Rust Insights

Server profile

VeryGames.com Rust Server

Online, with 0 of 1 players on; ranked #11,382 of every public Rust server, the top 51%. It last wiped 1d ago.

Filed under moddedoxidepve
Launch Rust and join
0/ 1 players now 0% full
07-day averagepeak 1
#11,382ranktop 51%
1d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeakWipe
00.250.50.75111:0020:0005:0013:0023:0008:00Wiped Tue 27 Oct, 15:34 UTCWIPE

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

Server fpsWipe
01020304011:0020:0005:0013:0023:0008:00Wiped Tue 27 Oct, 15:34 UTCWIPE

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 9 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k9 Oct13 Oct17 Oct21 Oct25 Oct29 Oct

Note: Top 51% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.8 days usual gap between real wipes
25% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctSun 25 OctFri 23 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 15:34 UTC1d ago – – running 0
Mon 26 Oct, 11:25 UTC2d ago 1 – 1.2 days 0
Sun 25 Oct, 13:30 UTC3d ago 1 – 0.9 days 0
Fri 23 Oct, 09:17 UTC6d ago 1 held half 2.2 days 0
Wed 21 Oct, 16:39 UTC7d ago 1 – 1.7 days 0
Mon 19 Oct, 16:32 UTC9d ago 1 halved by day 1 2 days 0
Sat 17 Oct, 12:14 UTC11d ago 1 halved by day 1 2.2 days 0
Sun 11 Oct, 09:18 UTC18d ago 1 halved by day 1 6.1 days 0
Fri 9 Oct, 21:31 UTC19d ago 1 – 1.5 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoNA · no group limit · biweekly · 253 on average103/2000
  2. [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom WeapoEU · no group limit · biweekly · 242 on average154/2000
  3. Chrayntopia ♡ ︎PvE | RP | PvPNA · groups of 8+ · biweekly · 106 on average17/200
  4. 【炮炮PVE启蒙】纯净|特色|突袭|技能EA · groups of 16+ · biweekly · 58 on average63/200
  5. [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendlgroups of 30+ · monthly · 54 on average3/300
  6. TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10EU · groups of 30+ · biweekly · 50 on average51/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does VeryGames.com Rust Server look like once wipe day arrives?

The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. Otherwise, half the peak was lost by day 1.

How often does VeryGames.com Rust Server wipe, and on which day?

There is no next wipe to predict: VeryGames.com Rust Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. 42 hours have passed since its current world was created.

Server

Does VeryGames.com Rust Server hold a steady frame rate?

Server fps averaged 30 over 48 hours; the lowest reading was 30. Buildings, deployables and the rest took the entity count as high as 91,600. The highest memory figure was 2,681 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on VeryGames.com Rust Server?

Running on Linux, VeryGames.com Rust Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has VeryGames.com Rust Server stayed online, and is it up now?

Right now VeryGames.com Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 7 hours ago. The last 7 full days gave 141 of 168 hours up, or 84% of the time. The first record Rust Insights has of it is 9 October 2026.

Where does VeryGames.com Rust Server run from?

No region is published by VeryGames.com Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 51.210.79.102:22554.

Server tags

How should you read the tags listed for VeryGames.com Rust Server?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): It holds 1 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^p (PvE): Danger comes from the world, not from other players; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what VeryGames.com Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature VeryGames.com Rust Server?

These Rust Insights lists include VeryGames.com Rust Server: Modded Rust servers, explained and Rust PvE servers, live. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population history

How many players are on VeryGames.com Rust Server right now, and how does that number move?

VeryGames.com Rust Server shows 0 players at the moment, against 1 slots. Over the past week it peaked at 1 and averaged 0 players. Its strongest hour in the past 48 was 13:00 UTC, with an average of 0 players.

Where does VeryGames.com Rust Server sit in the rankings?

The player-hours ranking for the last seven days puts VeryGames.com Rust Server at #11,382, among the top 51% of all ranked servers.

Rules and settings

What are the settings and rules for VeryGames.com Rust Server?

No gather rate appears in the name of VeryGames.com Rust Server. The default of 8 players per group is what applies here. pve is the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.

What is the map on VeryGames.com Rust Server?

The game generates the map on VeryGames.com Rust Server: procedural, size 4,000, seed 1337. Size and seed give the same map each time, so this page lets you look at it on RustMaps. Its map carries the name Custom Map.

How to join

How do you connect to VeryGames.com Rust Server?

Open the console with F1 in Rust and enter client.connect 51.210.79.102:22554. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp1,ptrak,$r?,v2635,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp1
Max players It holds 1 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Gameplay

^p
PvE Danger comes from the world, not from other players.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.