Server profile
???
Online, with 0 of ? players on; ranked #10,881 of every public Rust server, the top 49%. It last wiped 27d ago.
Online 51.161.8.143:28029 checked 11m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 49% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 20 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 01:28 UTC27d ago | 1 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What should you expect on wipe day at ????
Recent wipes peaked at 1 players on average. 20 hours after the latest wipe, the crowd peaked.
On what schedule does ??? wipe?
Too few wipes are on record for ??? to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 27 days 8 hours ago.
About the server
How well does ??? perform?
Average server fps over the last 48 hours was 30, with a floor of 27. Buildings, deployables and the rest took the entity count as high as 86,085. The highest memory figure was 3,931 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does ??? currently run?
Running on Linux, ??? is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
Has ??? stayed online, and is it up now?
??? is currently reachable and online. The uptime it reports puts the last restart at about 20 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 13 September 2026.
Where does ??? run from?
A region is not published by ???. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 51.161.8.143:28029 is where it answers.
Lists and tags
How should you read the tags listed for ????
When the game's server browser reads ???, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Which Rust Insights filters and lists feature ????
The Rust Insights lists that carry ??? are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
How many players are on ??? right now?
The current count for ??? is 0 players. A weekly average of 0 players goes with a peak of 1.
How does ??? compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts ??? at #10,881, among the top 49% of all ranked servers.
Settings and rules
What settings and rules apply on ????
No gather rate appears in the name of ???. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched off.
What is the map on ????
The game generates the map on ???: procedural, size 3,750, seed 2147483647. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
Join
What is the way to join ????
To connect, start Rust and enter client.connect 51.161.8.143:28029 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.