Server profile
4Netplayers Rust Server
Offline, with 0 of 10 players on; ranked #15,923 of every public Rust server, the top 72%. It last wiped 26d ago.
Offline 51.161.209.108:20400 checked 21d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 28 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 72% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 3 Oct, 17:37 UTC26d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does 4Netplayers Rust Server look like once wipe day arrives?
Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 0 hours after it started.
How often does 4Netplayers Rust Server wipe, and on which day?
Its rhythm cannot be read yet: 4Netplayers Rust Server has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 26 days 5 hours ago.
Server details
Which Rust version is 4Netplayers Rust Server on?
Rust network protocol 2634 and build 166652 on Linux is what 4Netplayers Rust Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for 4Netplayers Rust Server, and is it online?
Offline at the moment, 4Netplayers Rust Server was last seen 21 days 21 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 28 September 2026.
What location is listed for 4Netplayers Rust Server?
A region is not published by 4Netplayers Rust Server. Rust Insights reports the location a server declares, not the physical place of the machine. 51.161.209.108:20400 is where it answers.
Tags
How should you read the tags listed for 4Netplayers Rust Server?
The tags gmvanilla (Game mode): The mode is vanilla survival; mp10 (Max players): 10 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): Your game must run the same version to join: the protocol is 2634; cs166652 (Build): Build 166652 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what 4Netplayers Rust Server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does 4Netplayers Rust Server turn up among the Rust Insights lists and filters?
4Netplayers Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on 4Netplayers Rust Server right now, and how does that number move?
4Netplayers Rust Server was last seen 21 days 21 hours ago and is offline right now.
In the ranking of Rust servers, where does 4Netplayers Rust Server place?
The player-hours ranking for the last seven days puts 4Netplayers Rust Server at #15,923, among the top 72% of all ranked servers.
Map and rules
What settings and rules apply on 4Netplayers Rust Server?
Nothing about gather rate is given in the name of 4Netplayers Rust Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.
Which map is live on 4Netplayers Rust Server?
Size 4,000 and seed 1234567890 define the procedural map on 4Netplayers Rust Server, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.
How to join
What is the way to join 4Netplayers Rust Server?
Open the console with F1 in Rust and enter client.connect 51.161.209.108:20400. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.