Server profile
A Rust Server
Online, with 1 of 75 players on; ranked #13,096 of every public Rust server, the top 59%. It last wiped 3h ago.
Online 51.161.199.206:28000 checked 7m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 59% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Fixed weekdays.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
- 7d 10hThu 5 Nov, 19:00 UTCFW
- 13d 20hThu 12 Nov, 04:57 UTC
- 20d 20hThu 19 Nov, 04:57 UTC
- 27d 20hThu 26 Nov, 04:57 UTC
- 35d 10hThu 3 Dec, 19:00 UTCFW
- 41d 20hThu 10 Dec, 04:57 UTC
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 04:57 UTC3h ago | – | – | running | 0 |
| Thu 22 Oct, 04:57 UTC7d ago | 0 | – | – | 0 |
| Thu 15 Oct, 04:56 UTC14d ago | 0 | – | 7 days | 0 |
| Thu 8 Oct, 04:56 UTC21d ago | 1 | halved by day 1 | 7 days | 0 |
| Tue 6 Oct, 05:45 UTC23d ago | 0 | – | 2 days | 0 |
| Thu 1 Oct, 05:56 UTC28d ago | 0 | – | 5 days | 1 |
| Thu 24 Sep, 05:56 UTC35d ago | 1 | – | 7 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at A Rust Server?
At their busiest, its recent wipes drew 0 players on average. 1 hours after the latest wipe, the crowd peaked. Half the peak held until the next wipe in 0% of its recent wipes. In the other cases, it dropped below half by day 1.
When does A Rust Server wipe, and how often?
On A Rust Server, wipes are scheduled every Thursday at 04:57 UTC. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. The world you are playing on now was made 3 hours ago.
Server details
What does performance look like on A Rust Server?
Average server fps over the last 48 hours was 212, with a floor of 211. The world held a peak of 107,732 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,196 MB. Lag, for players, is low fps and an entity count that keeps climbing.
On what version does A Rust Server currently run?
Rust network protocol 2635 and build 168909 on Linux is what A Rust Server runs. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for A Rust Server, and is it online?
Right now A Rust Server is up and running. Going by the uptime figure it gives, its last restart was around 1 hours ago. The last 7 full days gave 23 of 168 hours up, or 14% of the time. On 17 September 2026 is when Rust Insights first saw it.
What location is listed for A Rust Server?
No region is published by A Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 51.161.199.206:28000.
Server tags
Which meanings sit behind the tags on A Rust Server?
These tags come from A Rust Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp75 (Max players): The slot count is 75; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded; oxidation (Custom tag): A plugin or the owner set this tag; it is not one of Rust's standard tags. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does A Rust Server turn up among the Rust Insights lists and filters?
A Rust Server appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Population
What does the population of A Rust Server look like?
At the time of this refresh, A Rust Server holds 1 players on 75 slots. Over the past week it peaked at 1 and averaged 0 players. Look at the last 48 hours and the peak hour is 06:00 UTC, at 1 players on average.
Where does A Rust Server sit in the rankings?
On player hours for the last seven days, A Rust Server sits at #13,096, inside the top 59% of ranked servers.
Rules and settings
What are the settings and rules for A Rust Server?
The name of A Rust Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on A Rust Server?
The game generates the map on A Rust Server: procedural, size 4,500, seed 3152. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. The name of its map reads: Custom Map.
How to join
How do you connect to A Rust Server?
To connect, start Rust and enter client.connect 51.161.199.206:28000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.