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Live edition94,129 playing on 11,851 servers

Rust Insights

Server profile

TrinityRust.com | AU - Dev

Online, with 0 of ? players on; ranked #15,344 of every public Rust server, the top 69%. It last wiped 2d ago.

Filed under moddedcarbon
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ ? players now
07-day averagepeak –
#15,344ranktop 69%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

01020304016:0001:0010:0020:0005:0014:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.6 days usual gap between real wipes
25% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Tue 27 OctFri 23 OctSat 17 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 08:30 UTC2d ago 0 – running 0
Fri 23 Oct, 02:02 UTC6d ago 0 – 4.3 days 0
Sat 17 Oct, 01:10 UTC12d ago 0 – 6 days 0
Fri 16 Oct, 02:02 UTC13d ago 0 – 1 days 0
Wed 14 Oct, 10:10 UTC15d ago 0 – 1.7 days 0
Fri 9 Oct, 04:06 UTC20d ago 0 – 5.3 days 0
Fri 2 Oct, 02:03 UTC27d ago 0 – 7.1 days 0
Fri 25 Sep, 03:19 UTC34d ago 0 – 6.9 days 0
Fri 18 Sep, 02:02 UTC41d ago 0 – 7.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average0/75
  2. Rustafied.com - AU MainOC · groups of 16+ · weekly · 146 on average264/700
  3. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 122 on average28/100
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 49 on average47/150
  5. Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 35 on average89/300
  6. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average5/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does TrinityRust.com | AU - Dev look like once wipe day arrives?

At their busiest, its recent wipes drew 0 players on average. The peak crowd on this wipe came 0 hours after it started.

On what schedule does TrinityRust.com | AU - Dev wipe?

TrinityRust.com | AU - Dev wipes at times that vary, so its next wipe cannot be predicted. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 2 days 7 hours ago.

About the server

How well does TrinityRust.com | AU - Dev perform?

The 48-hour average for server fps is 32, and 32 was the lowest seen. The world held a peak of 141,645 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,795 MB. What players feel as lag comes from low fps and an entity count on the rise.

On what version does TrinityRust.com | AU - Dev currently run?

Running on Linux, TrinityRust.com | AU - Dev is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for TrinityRust.com | AU - Dev, and is it online?

Right now TrinityRust.com | AU - Dev is up and running. About 2 days 5 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

Where does TrinityRust.com | AU - Dev run from?

The name of TrinityRust.com | AU - Dev points to Oceania, even though no region tag is published. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 51.161.198.169:28010.

Server tags

What is meant by each tag on TrinityRust.com | AU - Dev?

The tags gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded; ^y (Carbon): The plugin framework here is Carbon are what TrinityRust.com | AU - Dev publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature TrinityRust.com | AU - Dev?

TrinityRust.com | AU - Dev appears among the following Rust Insights lists: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What does the population of TrinityRust.com | AU - Dev look like?

The current count for TrinityRust.com | AU - Dev is 0 players. Across the past week the mean was 0 players.

How does TrinityRust.com | AU - Dev compare with other Rust servers in the ranking?

On player hours for the last seven days, TrinityRust.com | AU - Dev sits at #15,344, inside the top 69% of ranked servers.

Rules and settings

How is TrinityRust.com | AU - Dev configured, and what rules apply?

No gather rate appears in the name of TrinityRust.com | AU - Dev. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Carbon run here. VAC is on: Valve's anti-cheat is active.

Which map is live on TrinityRust.com | AU - Dev?

Size 4,950 and seed 800530180 define the procedural map on TrinityRust.com | AU - Dev, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map. Its map carries the name Custom Map.

Connecting

How do you connect to TrinityRust.com | AU - Dev?

To connect, start Rust and enter client.connect 51.161.198.169:28010 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You will find its website at https://trinityrust.com/.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is filed under Modded.
^y
Carbon The plugin framework here is Carbon.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.