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Rust Insights

Server profile

A Shockbyte Rust Server

Online, with 0 of 30 players on; ranked #13,015 of every public Rust server, the top 58%. It last wiped 2d ago.

Filed under moddedoxide
Launch Rust and join
0/ 30 players now 0% full
07-day averagepeak 3
#13,015ranktop 58%
2d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123412:0021:0006:0015:0000:0009:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040012:0021:0006:0015:0000:0009:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k18 Oct20 Oct22 Oct24 Oct26 Oct28 Oct

Note: Top 58% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.4 days usual gap between real wipes
0% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 1

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Mon 26 OctFri 23 OctWed 21 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 02:41 UTC2d ago 0 – running 0
Fri 23 Oct, 03:20 UTC5d ago 1 halved by day 1 3 days 1
Wed 21 Oct, 07:13 UTC7d ago 3 – 1.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average174/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 128 on average134/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average178/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average139/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average16/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average53/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

On A Shockbyte Rust Server, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. Otherwise, half the peak was lost by day 1.

How often does A Shockbyte Rust Server wipe, and on which day?

A Shockbyte Rust Server wipes at times that vary, so its next wipe cannot be predicted. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 2 days 8 hours ago.

Server

Does A Shockbyte Rust Server hold a steady frame rate?

Server fps averaged 175 over 48 hours; the lowest reading was 45. Buildings, deployables and the rest took the entity count as high as 115,578. Memory use peaked at 4,458 MB. What players feel as lag comes from low fps and an entity count on the rise.

What Rust version is live on A Shockbyte Rust Server?

Running on Linux, A Shockbyte Rust Server is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

How reliable is A Shockbyte Rust Server, and is it up at the moment?

A Shockbyte Rust Server is currently reachable and online. Going by the uptime figure it gives, its last restart was around 14 minutes ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. Rust Insights first logged this server on 18 October 2026.

Where does A Shockbyte Rust Server run from?

There is no region published for A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 51.161.145.150:28015.

Lists and tags

What is meant by each tag on A Shockbyte Rust Server?

When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp30 (Max players): 30 slots in total; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

What does the population of A Shockbyte Rust Server look like?

Of its 30 slots, A Shockbyte Rust Server currently has 0 filled. The seven-day average is 0 players, and the highest point in that week was 3.

How does A Shockbyte Rust Server compare with other Rust servers in the ranking?

Player hours over seven days put A Shockbyte Rust Server at #13,015, within the top 58% of the ranked field.

Map and rules

How is A Shockbyte Rust Server configured, and what rules apply?

The name of A Shockbyte Rust Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.

What is the map on A Shockbyte Rust Server?

A Shockbyte Rust Server runs a procedural map of size 4,500 with seed 2004879457, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

What is the way to join A Shockbyte Rust Server?

Type client.connect 51.161.145.150:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp30,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp30
Max players 30 slots in total.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Plugins or settings alter the game, so it is filed under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.