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Rust Insights

Server profile

Firedasherskull's Server [AU]

Offline, with 0 of 40 players on; ranked #16,615 of every public Rust server, the top 70%. It last wiped 38d ago.

Filed under moddedoxide
Launch Rust and join
0/ 40 players now 0% full
07-day averagepeak –
#16,615ranktop 70%
38d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sun 20 Sep, 08:48 UTC38d ago 4 – running 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average0/75
  2. Rustafied.com - AU MainOC · groups of 16+ · weekly · 144 on average637/650
  3. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 121 on average80/100
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 58 on average115/150
  5. Rustafied.com - AU LongOC · groups of 16+ · monthly · 30 on average25/100
  6. Rustafied.com - AU FridayOC · groups of 16+ · weekly · 29 on average11/100

The short version

Quick answers

From the figures on this page.

Wipe days

What does Firedasherskull's Server [AU] look like once wipe day arrives?

At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 2 hours after it started.

How often does Firedasherskull's Server [AU] wipe, and on which day?

Too few wipes are on record for Firedasherskull's Server [AU] to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 38 days 22 hours ago.

About the server

Which Rust version is Firedasherskull's Server [AU] on?

Running on Linux, Firedasherskull's Server [AU] is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Firedasherskull's Server [AU], and is it online?

Firedasherskull's Server [AU] is offline at the moment; the last time it was seen was 28 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Firedasherskull's Server [AU]?

No region tag comes from Firedasherskull's Server [AU], though the name suggests Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. 51.161.145.147:23853 is where it answers.

Tags

How should you read the tags listed for Firedasherskull's Server [AU]?

These tags come from Firedasherskull's Server [AU] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Firedasherskull's Server [AU] turn up among the Rust Insights lists and filters?

Firedasherskull's Server [AU] appears among the following Rust Insights lists: Oceania Rust servers and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on Firedasherskull's Server [AU] right now, and how does that number move?

Firedasherskull's Server [AU] is offline at the moment; the last sighting was 28 days ago.

In the ranking of Rust servers, where does Firedasherskull's Server [AU] place?

The player-hours ranking for the last seven days puts Firedasherskull's Server [AU] at #16,615, among the top 70% of all ranked servers.

Map and rules

What are the settings and rules for Firedasherskull's Server [AU]?

The name of Firedasherskull's Server [AU] does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.

What is the map on Firedasherskull's Server [AU]?

Firedasherskull's Server [AU] runs a procedural map of size 4,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

Join

What is the way to join Firedasherskull's Server [AU]?

Open the console with F1 in Rust and enter client.connect 51.161.145.147:23853. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.

The small print

Server tags

What each one means.

Published as mp40,ptrak,$r?,v2633,gmrust,cs165217,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The slot count is 40.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs165217
Build The game build is 165217.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.