Server profile
Firedasherskull's Server [AU]
Offline, with 0 of 40 players on; ranked #16,615 of every public Rust server, the top 70%. It last wiped 38d ago.
Offline 51.161.145.147:23853 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 70% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 4, 2 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 20 Sep, 08:48 UTC38d ago | 4 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
- vanilla +0/75
- Rustafied.com - AU Main637/650
- Rustafied.com - AU Monday80/100
- Rustopia.gg - AU Main115/150
- Rustafied.com - AU Long25/100
- Rustafied.com - AU Friday11/100
The short version
Quick answers
From the figures on this page.
Wipe days
What does Firedasherskull's Server [AU] look like once wipe day arrives?
At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 2 hours after it started.
How often does Firedasherskull's Server [AU] wipe, and on which day?
Too few wipes are on record for Firedasherskull's Server [AU] to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 38 days 22 hours ago.
About the server
Which Rust version is Firedasherskull's Server [AU] on?
Running on Linux, Firedasherskull's Server [AU] is on Rust network protocol 2633 and build 165217. Joining needs your game on the same protocol, which Steam updates for you.
What does uptime look like for Firedasherskull's Server [AU], and is it online?
Firedasherskull's Server [AU] is offline at the moment; the last time it was seen was 28 days ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Firedasherskull's Server [AU]?
No region tag comes from Firedasherskull's Server [AU], though the name suggests Oceania. Rust Insights reports the location a server declares, not the physical place of the machine. 51.161.145.147:23853 is where it answers.
Tags
How should you read the tags listed for Firedasherskull's Server [AU]?
These tags come from Firedasherskull's Server [AU] and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The slot count is 40; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Firedasherskull's Server [AU] turn up among the Rust Insights lists and filters?
Firedasherskull's Server [AU] appears among the following Rust Insights lists: Oceania Rust servers and Modded Rust servers, explained. You will find it on the server list by applying these filters: Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Firedasherskull's Server [AU] right now, and how does that number move?
Firedasherskull's Server [AU] is offline at the moment; the last sighting was 28 days ago.
In the ranking of Rust servers, where does Firedasherskull's Server [AU] place?
The player-hours ranking for the last seven days puts Firedasherskull's Server [AU] at #16,615, among the top 70% of all ranked servers.
Map and rules
What are the settings and rules for Firedasherskull's Server [AU]?
The name of Firedasherskull's Server [AU] does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
What is the map on Firedasherskull's Server [AU]?
Firedasherskull's Server [AU] runs a procedural map of size 4,500 with seed 50000, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Firedasherskull's Server [AU]?
Open the console with F1 in Rust and enter client.connect 51.161.145.147:23853. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.