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Rust Insights

Server profile

AUS LOST LANDS

Online, with 0 of 500 players on; ranked #15,270 of every public Rust server, the top 69%. It last wiped 26d ago.

Filed under moddedoxide
Launch Rust and join
0/ 500 players now 0% full
07-day averagepeak –
#15,270ranktop 69%
26d agolast wipeno schedule published
–next wipetoo few wipes seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123405:0014:0000:0008:0017:0002:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

05010015020005:0014:0000:0008:0017:0002:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Too few wipes seen yet.

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

0 wipe-day peak players, last three wipes

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 3 Oct, 13:52 UTC26d ago 0 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. vanilla +OC · groups of 16+ · monthly · 1 on average0/75
  2. Rustafied.com - AU MainOC · groups of 16+ · weekly · 145 on average309/350
  3. Rustafied.com - AU MondayOC · groups of 16+ · weekly · 123 on average19/100
  4. Rustopia.gg - AU MainOC · groups of 12+ · weekly · 45 on average55/150
  5. Rustafied.com - AU MediumOC · groups of 16+ · biweekly · 40 on average193/250
  6. Rustoria.co - AU PremiumOC · groups of 16+ · biweekly · 30 on average63/200

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does AUS LOST LANDS look like once wipe day arrives?

Recent wipes peaked at 0 players on average. The peak crowd on this wipe came 1 hours after it started.

How often does AUS LOST LANDS wipe, and on which day?

Its rhythm cannot be read yet: AUS LOST LANDS has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 26 days 14 hours ago.

Server

How well does AUS LOST LANDS perform?

Server fps averaged 127 over 48 hours; the lowest reading was 110. The world held a peak of 111,661 entities, counting buildings, deployables and all the rest. It drew as much as 3,541 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does AUS LOST LANDS currently run?

Running on Linux, AUS LOST LANDS is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has AUS LOST LANDS stayed online, and is it up now?

At the time of this check AUS LOST LANDS is online. About 12 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 13 September 2026 is when Rust Insights first saw it.

Where does AUS LOST LANDS run from?

The name of AUS LOST LANDS points to Oceania, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 51.161.132.10:25576.

Server tags

How should you read the tags listed for AUS LOST LANDS?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp500 (Max players): The slot count is 500; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays are what AUS LOST LANDS publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does AUS LOST LANDS turn up among the Rust Insights lists and filters?

AUS LOST LANDS appears among the following Rust Insights lists: Oceania Rust servers and Modded Rust servers, explained. On the server list, the filters that surface it are Region: Oceania; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

How many players are on AUS LOST LANDS right now, and how does that number move?

At the time of this refresh, AUS LOST LANDS holds 0 players on 500 slots. Its average over seven days comes to 0 players.

How does AUS LOST LANDS compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts AUS LOST LANDS at #15,270, among the top 69% of all ranked servers.

Map and rules

What settings and rules apply on AUS LOST LANDS?

No gather rate appears in the name of AUS LOST LANDS. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. VAC is on: Valve's anti-cheat is active.

Which map is live on AUS LOST LANDS?

The game generates the map on AUS LOST LANDS: procedural, size 4,300, seed 84114655. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join AUS LOST LANDS?

To connect, start Rust and enter client.connect 51.161.132.10:25576 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp500,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp500
Max players The slot count is 500.
ts8
Group limit This is the game default: 8 per team at most.
v2635
Protocol Your game must run the same version to join: the protocol is 2635.
cs168909
Build Build 168909 is what it runs.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded Modded is its listing, because plugins or settings change how the game plays.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.