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Rust Insights

Server profile · NA

Hazard's Island | Biweekly

Online, with 0 of 50 players on; ranked #14,381 of every public Rust server, the top 65%. It last wiped 12d ago.

Filed under biweekly wipes vanillaoxidepremium
Launch Rust and join Website
The server's own banner, as it publishes it.
0/ 50 players now 0% full
07-day averagepeak 1
#14,381ranktop 65% · #1467 in NA
12d agolast wipebiweekly schedule
1d 12hnext wipeThu 29 Oct, 18:11 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

02040608006:0015:0000:0009:0018:0003:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k30 Sep6 Oct11 Oct17 Oct22 Oct28 Oct

Note: Top 65% of all ranked servers, top 78% in NA. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Thursday 29 October, 18:11 UTC, in 1d 12h. Its biweekly schedule tag · low confidence

7 days usual gap between real wipes
0% on rhythm of its recent wipes
0 wipe-day peak players, last three wipes

Coming wipes

  1. 1d 12hThu 29 Oct, 18:11 UTC
  2. 8d 13hThu 5 Nov, 19:00 UTCFW
  3. 15d 12hThu 12 Nov, 18:11 UTC
  4. 29d 12hThu 26 Nov, 18:11 UTC
  5. 36d 13hThu 3 Dec, 19:00 UTCFW
  6. 43d 12hThu 10 Dec, 18:11 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Thu 15 OctSun 11 OctThu 1 Oct
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:11 UTC12d ago 0 – running 0
Sun 11 Oct, 00:45 UTC17d ago 0 – 4.7 days 0
Thu 1 Oct, 18:00 UTC FW26d ago 0 – 9.3 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rustopia.gg - US MediumNA · groups of 12+ · biweekly · 111 on average35/200
  2. Rusty Moose |US Biweekly|NA · groups of 12+ · biweekly · 84 on average19/200
  3. Rustoria.co - US Medium PremiumNA · groups of 12+ · biweekly · 49 on average22/200
  4. Gringers Solo Only | Noob Friendly Oct 22NA · groups of 8+ · biweekly · 39 on average42/100
  5. Reddit.com/r/PlayRust - US BiweeklyNA · groups of 12+ · biweekly · 34 on average6/200
  6. Rustafied.com - US Medium - LargeNA · groups of 16+ · biweekly · 33 on average8/100

The short version

Quick answers

From the figures on this page.

Wipe schedule

What does Hazard's Island | Biweekly look like once wipe day arrives?

Recent wipes peaked at 0 players on average. 0 hours after the latest wipe, the crowd peaked.

On what schedule does Hazard's Island | Biweekly wipe?

The prediction for Hazard's Island | Biweekly follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Thursday 29 October at 18:11 UTC. The world you are playing on now was made 12 days 11 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

How well does Hazard's Island | Biweekly perform?

Average server fps over the last 48 hours was 60, with a floor of 59. At its highest the entity count reached 80,520: buildings, deployables and everything else. Memory use peaked at 2,247 MB. Lag, for players, is low fps and an entity count that keeps climbing.

On what version does Hazard's Island | Biweekly currently run?

Rust network protocol 2635 and build 168909 on Linux is what Hazard's Island | Biweekly runs. Joining needs your game on the same protocol, which Steam updates for you.

Has Hazard's Island | Biweekly stayed online, and is it up now?

At the time of this check Hazard's Island | Biweekly is online. About 17 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 30 September 2026 is when Rust Insights first saw it.

What location is listed for Hazard's Island | Biweekly?

With its NA tag, Hazard's Island | Biweekly lists itself in North America. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 50.99.7.47:28025.

Lists and tags

How should you read the tags listed for Hazard's Island | Biweekly?

These tags come from Hazard's Island | Biweekly and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^b (Biweekly): The wipe cycle is two weeks; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^q (Premium): You need Rust's premium status to get in; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; NA (North America): Find it in the browser under North America. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Where does Hazard's Island | Biweekly turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry Hazard's Island | Biweekly are Best Rust community servers, North American Rust servers and Vanilla Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Game mode: Premium; Server tag: Biweekly ^b, Vanilla ^v, Premium ^q and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

What does the population of Hazard's Island | Biweekly look like?

Hazard's Island | Biweekly shows 0 players at the moment, against 50 slots. The seven-day average is 0 players, and the highest point in that week was 1.

How does Hazard's Island | Biweekly compare with other Rust servers in the ranking?

Hazard's Island | Biweekly holds #14,381 for player hours over the last seven days, #1,467 in North America and in the top 65% of all ranked servers.

Map and rules

What are the settings and rules for Hazard's Island | Biweekly?

The name of Hazard's Island | Biweekly does not state a gather rate. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. You will find it listed under Community in the server browser. Plugins: Oxide run here. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. You need Rust's premium status to get in. VAC is on: Valve's anti-cheat is active.

What is the map on Hazard's Island | Biweekly?

Size 3,800 and seed 1151947884 define the procedural map on Hazard's Island | Biweekly, generated by the game. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

How do you connect to Hazard's Island | Biweekly?

To connect, start Rust and enter client.connect 50.99.7.47:28025 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you. You need Rust's premium status to get in. Its website can be found at https://canadiangameforces.com.

The small print

Server tags

What each one means.

Published as mp50,ptrak,$r?,v2635,^b,^v,NA,gmrust,cs168909,^q,ts8,^o

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players It holds 50 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code A region code has not been set.

Wipe schedule

^b
Biweekly The wipe cycle is two weeks.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^q
Premium You need Rust's premium status to get in.
^o
Oxide A plugin framework, Oxide (uMod), is in use.

Region

NA
North America Find it in the browser under North America.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.