Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,349 of every public Rust server, the top 69%. It last wiped 4d ago.
Offline 50.7.37.34:28015 checked 3d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
How often does Server_217_DevBlog wipe, and on which day?
The record of Server_217_DevBlog's wipes is too thin yet to show its rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 4 days 18 hours ago.
About the server
On what version does Server_217_DevBlog currently run?
Running on Windows, Server_217_DevBlog is on Rust network protocol 2183. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Server_217_DevBlog, and is it up at the moment?
Offline at the moment, Server_217_DevBlog was last seen 3 days 16 hours ago. The last 4 full days gave 5 of 96 hours up, or 5% of the time. Rust Insights first logged this server on 24 October 2026.
What location is listed for Server_217_DevBlog?
There is no region published for Server_217_DevBlog. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 50.7.37.34:28015 is where it answers.
Tags
How should you read the tags listed for Server_217_DevBlog?
These tags come from Server_217_DevBlog and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Matching versions are required, and the protocol is 2183; oxide (Oxide): A plugin framework, Oxide (uMod), is in use; modded (Modded): Plugins or settings alter the game, so it is filed under Modded; h5e7466bf (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Server_217_DevBlog?
The Rust Insights lists that carry Server_217_DevBlog are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Last wipe: In the last week.
Player counts
How many players are on Server_217_DevBlog right now, and how does that number move?
Server_217_DevBlog was last seen 3 days 16 hours ago and is offline right now. A seven-day average of 0 players puts the last week in context.
Where does Server_217_DevBlog sit in the rankings?
On player hours for the last seven days, Server_217_DevBlog sits at #15,349, inside the top 69% of ranked servers.
Rules and settings
What settings and rules apply on Server_217_DevBlog?
Nothing about gather rate is given in the name of Server_217_DevBlog. No group limit is published. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. VAC is off: Valve's anti-cheat is not active.
What is the map on Server_217_DevBlog?
The map on Server_217_DevBlog is procedural and the game generates it.
How to join
How do you connect to Server_217_DevBlog?
Open the console with F1 in Rust and enter client.connect 50.7.37.34:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.