Server profile
RustyCore
Online, with 0 of 500 players on; ranked #15,412 of every public Rust server, the top 69%. It last wiped 23d ago.
Online 50.46.185.100:28015 checked 8m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 4 Oct, 10:16 UTC23d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at RustyCore?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
How often does RustyCore wipe, and on which day?
Too few wipes are on record for RustyCore to reveal a rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 23 days 21 hours ago.
Server
How well does RustyCore perform?
Server fps averaged 99 over 48 hours; the lowest reading was 53. Buildings, deployables and the rest took the entity count as high as 121,144. The highest memory figure was 4,231 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on RustyCore?
Rust network protocol 2635 and build 168909 on Linux is what RustyCore runs. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for RustyCore, and is it online?
Right now RustyCore is up and running. The uptime it reports puts the last restart at about 2 days 19 hours ago. It spent 168 of the last 7 full days' 168 hours up, 100% of the time. The first record Rust Insights has of it is 13 September 2026.
Where does RustyCore run from?
There is no region published for RustyCore. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 50.46.185.100:28015 is where it answers.
Tags
How should you read the tags listed for RustyCore?
These tags come from RustyCore and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp500 (Max players): The slot count is 500; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does RustyCore turn up among the Rust Insights lists and filters?
These Rust Insights lists include RustyCore: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on RustyCore right now, and how does that number move?
RustyCore shows 0 players at the moment, against 500 slots. A seven-day average of 0 players puts the last week in context.
In the ranking of Rust servers, where does RustyCore place?
Player hours over seven days put RustyCore at #15,412, within the top 69% of the ranked field.
Settings and rules
What are the settings and rules for RustyCore?
No gather rate appears in the name of RustyCore. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
What is the map on RustyCore?
Size 4,500 and seed 1337 define the procedural map on RustyCore, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Connecting
How can you get onto RustyCore?
To connect, start Rust and enter client.connect 50.46.185.100:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.