Server profile
Rust-in-Rust dev
Offline, with 0 of 4 players on; ranked #15,323 of every public Rust server, the top 69%. It last wiped 5d ago.
Offline 50.46.161.24:28015 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 00:07 UTC5d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What should you expect on wipe day at Rust-in-Rust dev?
At their busiest, its recent wipes drew 0 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak.
When does Rust-in-Rust dev wipe, and how often?
Too few wipes are on record for Rust-in-Rust dev to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 5 days 10 hours ago.
About the server
On what version does Rust-in-Rust dev currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Rust-in-Rust dev. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for Rust-in-Rust dev, and is it online?
Offline at the moment, Rust-in-Rust dev was last seen 4 days 17 hours ago. The last 5 full days gave 18 of 120 hours up, or 15% of the time. The first record Rust Insights has of it is 23 October 2026.
In which location does Rust-in-Rust dev sit?
No region is published by Rust-in-Rust dev. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 50.46.161.24:28015.
Tags
Which meanings sit behind the tags on Rust-in-Rust dev?
These tags come from Rust-in-Rust dev and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does Rust-in-Rust dev appear?
Rust-in-Rust dev appears among the following Rust Insights lists: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on Rust-in-Rust dev right now?
Rust-in-Rust dev is offline at the moment; the last sighting was 4 days 17 hours ago. A seven-day average of 0 players puts the last week in context.
Where does Rust-in-Rust dev sit in the rankings?
Player hours over seven days put Rust-in-Rust dev at #15,323, within the top 69% of the ranked field.
Settings and rules
What settings and rules apply on Rust-in-Rust dev?
Nothing about gather rate is given in the name of Rust-in-Rust dev. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. It runs plugins, Carbon of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Rust-in-Rust dev?
A procedural map, generated by the game, is what Rust-in-Rust dev runs.
How to join
How do you connect to Rust-in-Rust dev?
Open the console with F1 in Rust and enter client.connect 50.46.161.24:28015. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.