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Rust Insights

Server profile

Delimited Gaming Private PvE

Online, with 0 of ? players on; ranked #4,303 of every public Rust server, the top 19%. It last wiped 6d ago.

Filed under vanilla
Launch Rust and join
0/ ? players now
07-day averagepeak 2
#4,303ranktop 19%
6d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75104:0013:0022:0006:0015:0001:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040004:0013:0022:0006:0015:0001:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Note: Top 19% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.8 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
50% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 9 OctFri 2 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 9 Oct, 20:59 UTC19d ago 2 – running 1
Fri 2 Oct, 22:53 UTC26d ago 1 halved by day 2 6.9 days 0
Thu 1 Oct, 22:42 UTC FW27d ago 1 – 1 days 0
Sun 27 Sep, 02:34 UTC32d ago 2 held half 4.8 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Rusty Moose |EU Mondays|EU · groups of 12+ · weekly · 555 on average164/250
  2. Rustoria.co - EU East LongEU · groups of 12+ · monthly · 319 on average96/200
  3. Rusty Moose |EU Main|EU · groups of 12+ · weekly · 291 on average15/250
  4. Rustoria.co - EU MainEU · groups of 16+ · weekly · 286 on average17/250
  5. Rustafied.com - EU FridayEU · groups of 16+ · weekly · 274 on average12/100
  6. Rustoria.co - EU East MediumEU · groups of 12+ · biweekly · 250 on average17/200

The short version

Quick answers

From the figures on this page.

Wipe days

On Delimited Gaming Private PvE, what happens on wipe day?

At their busiest, its recent wipes drew 1 players on average. The peak crowd on this wipe came 1 hours after it started. In 50% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

On what schedule does Delimited Gaming Private PvE wipe?

There is no next wipe to predict: Delimited Gaming Private PvE wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. This world dates from 6 days 8 hours ago.

Server

Does Delimited Gaming Private PvE hold a steady frame rate?

Server fps averaged 226 over 48 hours; the lowest reading was 164. The world held a peak of 129,713 entities, counting buildings, deployables and all the rest. Memory use peaked at 4,416 MB. Lag, for players, is low fps and an entity count that keeps climbing.

What Rust version is live on Delimited Gaming Private PvE?

Running on Linux, Delimited Gaming Private PvE is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.

Has Delimited Gaming Private PvE stayed online, and is it up now?

Delimited Gaming Private PvE is currently reachable and online. The uptime it reports puts the last restart at about 3 days 1 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 13 September 2026.

In which location does Delimited Gaming Private PvE sit?

There is no region published for Delimited Gaming Private PvE. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 50.35.89.41:28015.

Lists and tags

What is meant by each tag on Delimited Gaming Private PvE?

These tags come from Delimited Gaming Private PvE and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp0 (Max players): The slot count is 0; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): The region code field is empty; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

Which Rust Insights filters and lists feature Delimited Gaming Private PvE?

The Rust Insights lists that carry Delimited Gaming Private PvE are Best Rust community servers and Vanilla Rust servers. These filters bring it up on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Player counts

What does the population of Delimited Gaming Private PvE look like?

0 players are connected to Delimited Gaming Private PvE right now. The seven-day average is 0 players, and the highest point in that week was 2. Its strongest hour in the past 48 was 10:00 UTC, with an average of 1 players.

Where does Delimited Gaming Private PvE sit in the rankings?

The player-hours ranking for the last seven days puts Delimited Gaming Private PvE at #4,303, among the top 19% of all ranked servers.

Map and rules

What settings and rules apply on Delimited Gaming Private PvE?

No gather rate appears in the name of Delimited Gaming Private PvE. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. Community is the browser category it appears in. Vanilla is the label it uses: facepunch's game as shipped: rates, kits and rules are unchanged. Anti-cheat: VAC, from Valve, is on.

What is the map on Delimited Gaming Private PvE?

Delimited Gaming Private PvE runs a procedural map of size 4,800 with seed 956306104, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.

How to join

How can you get onto Delimited Gaming Private PvE?

To connect, start Rust and enter client.connect 50.35.89.41:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8

Game

gmrust
Game mode Survival as standard Rust plays.
mp0
Max players The slot count is 0.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol To join you need the same version; protocol 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.