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Live edition104,004 playing on 11,863 servers

Rust Insights

Server profile

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch

Offline, with 1 of 100 players on; ranked #3,293 of every public Rust server, the top 15%. It makes a new world every few hours rather than wiping.

Filed under moddedoxide
Launch Rust and join
1/ 100 players now 1% full
17-day averagepeak 2
#3,293ranktop 15%
resetsno wipes5 new worlds this week: a reset every few hours, not a wipe schedule
–next wiperesets, no wipes

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
00.250.50.75120:0005:0014:0000:0009:0018:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k6 Oct11 Oct15 Oct20 Oct24 Oct29 Oct

Note: Top 15% of all ranked servers. Ranked on player hours over the last seven days.

The record

World resets

A new world every few hours; none of these counts as a wipe.

WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 17:07 UTC2h ago – – – 1
Thu 29 Oct, 16:13 UTC3h ago – – – 0
Thu 29 Oct, 15:57 UTC3h ago – – – 0
Thu 29 Oct, 15:22 UTC4h ago – – – 1
Thu 22 Oct, 22:02 UTC6d ago 1 – – 1
Wed 21 Oct, 10:45 UTC8d ago 1 – 1.5 days 1
Tue 20 Oct, 04:13 UTC9d ago 1 – 1.3 days 0
Tue 6 Oct, 00:50 UTC23d ago 2 held half 14.1 days 0

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. US | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisNA · groups of 8+ · 380 on average377/750
  2. AU | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisOC · groups of 8+ · 54 on average7/50
  3. EU | Helli's Aimtrain | Facechecks/1v1/Ranked/HellisEU · groups of 29+ · monthly · 1,320 on average1,912/2150

The short version

Quick answers

From the figures on this page.

Wipe days

On what schedule does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe?

No wipe schedule is kept on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch; the world is remade every few hours instead, and those resets do not count as wipes.

Server details

On what version does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch currently run?

Rust network protocol 2635 and build 168909 on Windows is what US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch runs. The same protocol is required to join, and Steam takes care of updating it.

What does uptime look like for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, and is it online?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is offline at the moment; the last time it was seen was 38 minutes ago. It spent 153 of the last 7 full days' 168 hours up, 91% of the time. Rust Insights first logged this server on 6 October 2026.

In which location does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit?

The name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch points to North America, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 50.20.127.247:28015.

Server tags

What is meant by each tag on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

The tags gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch turn up among the Rust Insights lists and filters?

These Rust Insights lists include US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: Modded Rust servers, explained, Aim training servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Player counts

How many players are on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch right now, and how does that number move?

US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is offline at the moment; the last sighting was 38 minutes ago. Over the past week it peaked at 2 and averaged 1 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.

Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit in the rankings?

On player hours for the last seven days, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sits at #3,293, inside the top 15% of ranked servers.

Settings and rules

How is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch configured, and what rules apply?

Nothing about gather rate is given in the name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.

What is the map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

The map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is procedural and the game generates it.

Join

What is the way to join US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?

To connect, start Rust and enter client.connect 50.20.127.247:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp100,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode Vanilla survival is the mode.
mp100
Max players 100 slots in total.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2635
Protocol Matching versions are required, and the protocol is 2635.
cs168909
Build It runs game build 168909.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.