Server profile
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch
Offline, with 1 of 100 players on; ranked #3,293 of every public Rust server, the top 15%. It makes a new world every few hours rather than wiping.
Offline 50.20.127.247:28015 checked 38m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 15% of all ranked servers. Ranked on player hours over the last seven days.
The record
World resets
A new world every few hours; none of these counts as a wipe.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 17:07 UTC2h ago | – | – | – | 1 |
| Thu 29 Oct, 16:13 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 15:57 UTC3h ago | – | – | – | 0 |
| Thu 29 Oct, 15:22 UTC4h ago | – | – | – | 1 |
| Thu 22 Oct, 22:02 UTC6d ago | 1 | – | – | 1 |
| Wed 21 Oct, 10:45 UTC8d ago | 1 | – | 1.5 days | 1 |
| Tue 20 Oct, 04:13 UTC9d ago | 1 | – | 1.3 days | 0 |
| Tue 6 Oct, 00:50 UTC23d ago | 2 | held half | 14.1 days | 0 |
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
On what schedule does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch wipe?
No wipe schedule is kept on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch; the world is remade every few hours instead, and those resets do not count as wipes.
Server details
On what version does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch currently run?
Rust network protocol 2635 and build 168909 on Windows is what US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch, and is it online?
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is offline at the moment; the last time it was seen was 38 minutes ago. It spent 153 of the last 7 full days' 168 hours up, 91% of the time. Rust Insights first logged this server on 6 October 2026.
In which location does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit?
The name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch points to North America, even though no region tag is published. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 50.20.127.247:28015.
Server tags
What is meant by each tag on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp100 (Max players): 100 slots in total; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch turn up among the Rust Insights lists and filters?
These Rust Insights lists include US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch: Modded Rust servers, explained, Aim training servers, live and North American Rust servers. On the server list, the filters that surface it are Region: North America; Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Player counts
How many players are on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch right now, and how does that number move?
US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is offline at the moment; the last sighting was 38 minutes ago. Over the past week it peaked at 2 and averaged 1 players. The busiest point of the last 48 hours fell at 20:00 UTC, averaging 1 players.
Where does US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sit in the rankings?
On player hours for the last seven days, US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch sits at #3,293, inside the top 15% of ranked servers.
Settings and rules
How is US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch configured, and what rules apply?
Nothing about gather rate is given in the name of US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is off.
What is the map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
The map on US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch is procedural and the game generates it.
Join
What is the way to join US | Pulse's Aimtrain | Face Checks/Aim Duels/2v1 Clutch?
To connect, start Rust and enter client.connect 50.20.127.247:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.