Server profile
castletest (private prototype)
Offline, with 0 of 4 players on; ranked #15,270 of every public Rust server, the top 69%. It last wiped 5d ago.
Offline 50.169.108.2:28035 checked 4d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 24 Oct, 15:13 UTC5d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
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- [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo68/2000
- Chrayntopia ♡ ︎PvE | RP | PvP88/200
- 【炮炮PVE启蒙】纯净|特色|突袭|技能45/200
- [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl47/300
- TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.109/100
The short version
Quick answers
From the figures on this page.
Wipe days
On castletest (private prototype), what happens on wipe day?
The average busiest point of its recent wipes was 0 players. The peak crowd on this wipe came 0 hours after it started.
How often does castletest (private prototype) wipe, and on which day?
Its rhythm cannot be read yet: castletest (private prototype) has too few wipes on record. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 5 days 13 hours ago.
Server details
Which Rust version is castletest (private prototype) on?
Running on Windows, castletest (private prototype) is on Rust network protocol 2635 and build 168909. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for castletest (private prototype), and is it online?
Offline at the moment, castletest (private prototype) was last seen 4 days 8 hours ago. The last 7 full days gave 9 of 168 hours up, or 5% of the time. Rust Insights first logged this server on 4 October 2026.
Where does castletest (private prototype) run from?
There is no region published for castletest (private prototype). Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 50.169.108.2:28035 is where it answers.
Lists and tags
What is meant by each tag on castletest (private prototype)?
These tags come from castletest (private prototype) and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): It holds 4 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): A region code has not been set; ^p (PvE): There is no player fighting; the world itself is the danger; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does castletest (private prototype) appear?
These Rust Insights lists include castletest (private prototype): Modded Rust servers, explained and Rust PvE servers, live. You will find it on the server list by applying these filters: Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.
Population
How many players are on castletest (private prototype) right now?
castletest (private prototype) was last seen 4 days 8 hours ago and is offline right now. Its average over seven days comes to 0 players.
How does castletest (private prototype) compare with other Rust servers in the ranking?
The player-hours ranking for the last seven days puts castletest (private prototype) at #15,270, among the top 69% of all ranked servers.
Settings and rules
How is castletest (private prototype) configured, and what rules apply?
Nothing about gather rate is given in the name of castletest (private prototype). No group limit is set, so the game's default of 8 players applies. You get pve as the game mode, no fighting other players. It is a Modded entry: plugins or settings modify the game. Carbon is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
What is the map on castletest (private prototype)?
The game generates the map on castletest (private prototype), which is procedural.
Join
How can you get onto castletest (private prototype)?
To connect, start Rust and enter client.connect 50.169.108.2:28035 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.