Server profile
Duckie
Online, with 0 of 50 players on; ranked #8,767 of every public Rust server, the top 39%. It last wiped 7d ago.
Online 5.83.165.79:11500 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 39% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 21 Oct, 15:33 UTC7d ago | 1 | – | running | 0 |
| Tue 6 Oct, 14:33 UTC22d ago | 1 | halved by day 2 | 15 days | 0 |
| Thu 1 Oct, 17:53 UTC FW27d ago | 0 | – | 4.9 days | 0 |
| Wed 30 Sep, 10:14 UTC29d ago | 1 | – | 1.3 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
What does Duckie look like once wipe day arrives?
At their busiest, its recent wipes drew 1 players on average. 0 hours into the latest wipe, the crowd on the server reached its peak. The crowd stayed above half that peak until the next wipe in 0% of its recent wipes. The cases that did not hold saw the crowd fall below half by day 2.
How often does Duckie wipe, and on which day?
No next wipe can be predicted for Duckie, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 7 days 21 hours ago.
About the server
Does Duckie hold a steady frame rate?
Server fps averaged 10 over 48 hours; the lowest reading was 10. At its highest the entity count reached 93,779: buildings, deployables and everything else. Memory use peaked at 3,564 MB. What players feel as lag comes from low fps and an entity count on the rise.
On what version does Duckie currently run?
The Rust build is network protocol 2635 and build 168909, running on Windows, for Duckie. You can only join if your game is on the same protocol; Steam handles that update.
Has Duckie stayed online, and is it up now?
Duckie is currently reachable and online. Going by the uptime figure it gives, its last restart was around 6 days 16 hours ago. It spent 167 of the last 7 full days' 168 hours up, 99% of the time. The first record Rust Insights has of it is 13 September 2026.
What location is listed for Duckie?
No region is published by Duckie. Rust Insights reports the location a server declares, not the physical place of the machine. 5.83.165.79:11500 is where it answers.
Server tags
Which meanings sit behind the tags on Duckie?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Matching versions are required, and the protocol is 2635; cs168909 (Build): Build 168909 is what it runs; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Duckie publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Duckie appear?
The Rust Insights lists that carry Duckie are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on Duckie right now, and how does that number move?
At the time of this refresh, Duckie holds 0 players on 50 slots. The seven-day average is 0 players, and the highest point in that week was 1.
How does Duckie compare with other Rust servers in the ranking?
On player hours for the last seven days, Duckie sits at #8,767, inside the top 39% of ranked servers.
Map and rules
What settings and rules apply on Duckie?
The name of Duckie does not state a gather rate. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on Duckie?
Size 4,000 and seed 919098518 define the procedural map on Duckie, generated by the game. You can look at the map on RustMaps from this page, since the same size and seed produce the same map.
Join
What is the way to join Duckie?
Type client.connect 5.83.165.79:11500 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.
