Server profile
SteForceOne Part2
Online, with 0 of 50 players on; ranked #15,341 of every public Rust server, the top 69%. It last wiped 27d ago.
Online 5.83.165.189:25000 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Force wipes only.
Next wipe Thursday 5 November, 19:00 UTC, in 7d 2h. The force wipe · high confidence
Coming wipes
- 7d 2hThu 5 Nov, 19:00 UTCFW
- 35d 2hThu 3 Dec, 19:00 UTCFW
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:56 UTC FW27d ago | 0 | – | running | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On SteForceOne Part2, what happens on wipe day?
The average busiest point of its recent wipes was 0 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does SteForceOne Part2 wipe?
The only wipe on SteForceOne Part2 is the monthly force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. This world dates from 27 days 22 hours ago.
Server details
Does SteForceOne Part2 hold a steady frame rate?
The 48-hour average for server fps is 10, and 10 was the lowest seen. The world held a peak of 100,957 entities, counting buildings, deployables and all the rest. Memory use peaked at 3,164 MB. A climbing entity count and low fps are what players experience as lag.
Which Rust version is SteForceOne Part2 on?
The Rust build is network protocol 2635 and build 168909, running on Windows, for SteForceOne Part2. The same protocol is required to join, and Steam takes care of updating it.
Has SteForceOne Part2 stayed online, and is it up now?
Right now SteForceOne Part2 is up and running. Going by the uptime figure it gives, its last restart was around 12 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. The first record Rust Insights has of it is 1 October 2026.
In which location does SteForceOne Part2 sit?
There is no region published for SteForceOne Part2. Rust Insights reports the location a server declares, not the physical place of the machine. Connect through 5.83.165.189:25000.
Lists and tags
Which meanings sit behind the tags on SteForceOne Part2?
The tags gmvanilla (Game mode): Vanilla survival is the mode; mp50 (Max players): It holds 50 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2635 (Protocol): Your game must run the same version to join: the protocol is 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what SteForceOne Part2 publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
Where does SteForceOne Part2 turn up among the Rust Insights lists and filters?
SteForceOne Part2 appears among the following Rust Insights lists: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
What does the population of SteForceOne Part2 look like?
SteForceOne Part2 shows 0 players at the moment, against 50 slots. Its average over seven days comes to 0 players.
Where does SteForceOne Part2 sit in the rankings?
Player hours over seven days put SteForceOne Part2 at #15,341, within the top 69% of the ranked field.
Settings and rules
How is SteForceOne Part2 configured, and what rules apply?
The name of SteForceOne Part2 does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
What is the map on SteForceOne Part2?
SteForceOne Part2 runs a procedural map of size 4,250 with seed 1855566903, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
How to join
What is the way to join SteForceOne Part2?
To connect, start Rust and enter client.connect 5.83.165.189:25000 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.
