Server profile
Test
Offline, with 0 of 5 players on; ranked #15,481 of every public Rust server, the top 67%. It last wiped 36d ago.
Offline 5.81.7.11:28020 checked 36d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 67% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
On what schedule does Test wipe?
The record of Test's wipes is too thin yet to show its rhythm. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. This world dates from 36 days 13 hours ago.
About the server
Which Rust version is Test on?
Rust network protocol 2633 and build 164530 on Linux is what Test runs. The same protocol is required to join, and Steam takes care of updating it.
What does uptime look like for Test, and is it online?
Test is offline at the moment; the last time it was seen was 36 days 13 hours ago. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 21 September 2026 is when Rust Insights first saw it.
Where does Test run from?
A region is not published by Test. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 5.81.7.11:28020.
Tags
How should you read the tags listed for Test?
These tags come from Test and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp5 (Max players): The slot count is 5; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): The game build is 164530; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): No region code is set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Which Rust Insights filters and lists feature Test?
The Rust Insights lists that carry Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Test right now, and how does that number move?
Test was last seen 36 days 13 hours ago and is offline right now.
How does Test compare with other Rust servers in the ranking?
On player hours for the last seven days, Test sits at #15,481, inside the top 67% of ranked servers.
Settings and rules
How is Test configured, and what rules apply?
Nothing about gather rate is given in the name of Test. No group limit is set, so the game's default of 8 players applies. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. Plugins: Oxide run here. The server has Valve's VAC anti-cheat switched on.
Which map is live on Test?
The game generates the map on Test, which is procedural.
Connecting
How do you connect to Test?
Open the console with F1 in Rust and enter client.connect 5.81.7.11:28020. You can skip the console by using Launch Rust here, which starts Rust through Steam and connects you.