Server profile
Local Test Server
Offline, with 1 of 15 players on; ranked #14,369 of every public Rust server, the top 65%. It last wiped 21d ago.
Offline 5.76.77.152:28015 checked 16d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 65% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Local Test Server wipe, and how often?
Its rhythm cannot be read yet: Local Test Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 21 days 7 hours ago.
Server details
What Rust version is live on Local Test Server?
Rust network protocol 2634 and build 166586 on Windows is what Local Test Server runs. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is Local Test Server, and is it up at the moment?
The last sighting of Local Test Server was 16 days 14 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. On 11 October 2026 is when Rust Insights first saw it.
Where does Local Test Server run from?
No region is published by Local Test Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 5.76.77.152:28015 is where it answers.
Lists and tags
Which meanings sit behind the tags on Local Test Server?
These tags come from Local Test Server and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp15 (Max players): 15 slots in total; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166586 (Build): The game build is 166586; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Local Test Server appear?
These Rust Insights lists include Local Test Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on Local Test Server right now?
Local Test Server is offline at the moment; the last sighting was 16 days 14 hours ago.
Where does Local Test Server sit in the rankings?
The player-hours ranking for the last seven days puts Local Test Server at #14,369, among the top 65% of all ranked servers.
Rules and settings
What settings and rules apply on Local Test Server?
The name of Local Test Server does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Which map is live on Local Test Server?
The map on Local Test Server is procedural and the game generates it.
Join
How do you connect to Local Test Server?
To connect, start Rust and enter client.connect 5.76.77.152:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.