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Rust Insights

Server profile

Test server

Offline, with 0 of 128 players on; ranked #16,955 of every public Rust server, the top 71%. It last wiped 39d ago.

Filed under biweekly wipes vanillamoddedoxide
Launch Rust and join
The server's own banner, as it publishes it.
0/ 128 players now 0% full
07-day averagepeak –
#16,955ranktop 71%
39d agolast wipebiweekly schedule
2d 2hnext wipeFri 30 Oct, 21:50 UTC

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep23 Sep26 Sep28 Sep1 Oct4 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

From its schedule tag.

Next wipe Friday 30 October, 21:50 UTC, in 2d 2h. Its biweekly schedule tag · low confidence

1 wipe-day peak players, last three wipes

Coming wipes

  1. 2d 2hFri 30 Oct, 21:50 UTC
  2. 7d 23hThu 5 Nov, 19:00 UTCFW
  3. 16d 2hFri 13 Nov, 21:50 UTC
  4. 30d 2hFri 27 Nov, 21:50 UTC
  5. 35d 23hThu 3 Dec, 19:00 UTCFW
  6. 44d 2hFri 11 Dec, 21:50 UTC

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 16 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 18 Sep, 21:50 UTC39d ago 1 – running 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. Friendly Seattle: No KOS | Chill | Noob FriendlyNA · groups of 8+ · biweekly · 39 on average31/100
  2. [JP]初心者PVPサーバー|RaidTime・ EventsEA · groups of 10+ · biweekly · 17 on average5/100
  3. СЛАБЫЕ РЫЦАРИ |Vanilla+|Events|FPS+|26.10EU · groups of 50+ · biweekly · 9 on average13/200
  4. RUST ACADEMY #2 - Modded / РЕЙДЫ ПО СОГЛАСИЮEU · groups of 8+ · biweekly · 8 on average19/200
  5. Rust Empires II - Roleplay/RP friendly, Cities, PVE, No KOS outgroups of 8+ · biweekly · 5 on average3/50
  6. [JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29EA · no group limit · biweekly · 4 on average2/20

The short version

Quick answers

From the figures on this page.

Wipe cycle

What should you expect on wipe day at Test server?

The average busiest point of its recent wipes was 1 players. 16 hours into the latest wipe, the crowd on the server reached its peak.

How often does Test server wipe, and on which day?

The prediction for Test server follows its tag, because too few of its wipes are on record to confirm the schedule. A wipe is expected on Friday 30 October at 21:50 UTC. The world you are playing on now was made 39 days 21 hours ago. Its tags carry an every-two-weeks wipe schedule.

Server

Which Rust version is Test server on?

Rust network protocol 2633 and build 164530 on Windows is what Test server runs. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Test server, and is it online?

The last sighting of Test server was 30 days 20 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. The first record Rust Insights has of it is 13 September 2026.

What location is listed for Test server?

No region is published by Test server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 5.42.223.38:28015.

Tags

What is meant by each tag on Test server?

The tags gmrust (Game mode): Survival as standard Rust plays; mp128 (Max players): It holds 128 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs164530 (Build): It runs game build 164530; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): No region code is set; ^b (Biweekly): It wipes once a fortnight; ^v (Vanilla): Facepunch's game as shipped: rates, kits and rules are unchanged; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Test server publishes, and the server browser in the game reads them. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.

On which Rust Insights lists does Test server appear?

The Rust Insights lists that carry Test server are Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks.

Player counts

What does the population of Test server look like?

The last time Test server was seen online was 30 days 20 hours ago, and it is offline now.

How does Test server compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Test server at #16,955, among the top 71% of all ranked servers.

Rules and settings

How is Test server configured, and what rules apply?

Nothing about gather rate is given in the name of Test server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. Oxide is the plugin count it runs. Calling itself vanilla, it gives this meaning: facepunch's game as shipped: rates, kits and rules are unchanged. VAC is on: Valve's anti-cheat is active.

Which map is live on Test server?

The game generates the map on Test server: procedural, size 3,250, seed 1049736. The same size and seed produce the same map, so from this page you can look at it on RustMaps.

Connecting

What is the way to join Test server?

Type client.connect 5.42.223.38:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp128,ptrak,$r?,v2633,^b,^v,gmrust,cs164530,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp128
Max players It holds 128 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2633
Protocol Matching versions are required, and the protocol is 2633.
cs164530
Build It runs game build 164530.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code No region code is set.

Wipe schedule

^b
Biweekly It wipes once a fortnight.

Difficulty

^v
Vanilla Facepunch's game as shipped: rates, kits and rules are unchanged.

Mods and access

^o
Oxide Oxide (uMod) provides the plugin framework here.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.