Server profile
A Shockbyte Rust Server
Online, with 0 of 40 players on; ranked #15,310 of every public Rust server, the top 69%. It last wiped 13d ago.
Online 5.39.17.54:21315 checked 10m ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 16 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Too few wipes seen yet.
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 13:33 UTC13d ago | 1 | – | running | 1 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
What does A Shockbyte Rust Server look like once wipe day arrives?
The average busiest point of its recent wipes was 1 players. 0 hours after the latest wipe, the crowd peaked.
On what schedule does A Shockbyte Rust Server wipe?
Its rhythm cannot be read yet: A Shockbyte Rust Server has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. 13 days 5 hours have passed since its current world was created.
Server
Does A Shockbyte Rust Server hold a steady frame rate?
Server fps averaged 182 over 48 hours; the lowest reading was 129. At its highest the entity count reached 30,025: buildings, deployables and everything else. The highest memory figure was 4,442 MB. A climbing entity count and low fps are what players experience as lag.
What Rust version is live on A Shockbyte Rust Server?
The Rust build is network protocol 2635 and build 167781, running on Linux, for A Shockbyte Rust Server. You can only join if your game is on the same protocol; Steam handles that update.
What does uptime look like for A Shockbyte Rust Server, and is it online?
At the time of this check A Shockbyte Rust Server is online. The uptime it reports puts the last restart at about 2 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. On 16 October 2026 is when Rust Insights first saw it.
In which location does A Shockbyte Rust Server sit?
A region is not published by A Shockbyte Rust Server. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 5.39.17.54:21315.
Lists and tags
What is meant by each tag on A Shockbyte Rust Server?
When the game's server browser reads A Shockbyte Rust Server, it finds these tags: gmrust (Game mode): Survival as standard Rust plays; mp40 (Max players): It holds 40 slots; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2635 (Protocol): To join you need the same version; protocol 2635; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?
These Rust Insights lists include A Shockbyte Rust Server: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Population
How many players are on A Shockbyte Rust Server right now?
Of its 40 slots, A Shockbyte Rust Server currently has 0 filled. Across the past week the mean was 0 players.
How does A Shockbyte Rust Server compare with other Rust servers in the ranking?
On player hours for the last seven days, A Shockbyte Rust Server sits at #15,310, inside the top 69% of ranked servers.
Map and rules
How is A Shockbyte Rust Server configured, and what rules apply?
Nothing about gather rate is given in the name of A Shockbyte Rust Server. No group limit is set, so the game's default of 8 players applies. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. Anti-cheat: VAC, from Valve, is on.
Which map is live on A Shockbyte Rust Server?
Size 2,500 and seed 50000 define the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.
Join
How do you connect to A Shockbyte Rust Server?
To connect, start Rust and enter client.connect 5.39.17.54:21315 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.