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Rust Insights

Server profile

A Shockbyte Rust Server

Offline, with 0 of 125 players on; ranked #15,269 of every public Rust server, the top 68%. It last wiped 12d ago.

Filed under moddedoxide
Launch Rust and join
0/ 125 players now 0% full
07-day averagepeak –
#15,269ranktop 68%
12d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123421:0003:0009:0016:0023:0005:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040021:0003:0009:0016:0023:0005:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 27 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Note: Top 68% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

3.8 days usual gap between real wipes
33% on rhythm of its recent wipes
4 wipe-day peak players, last three wipes
0% crowd held else halves by day 7.5

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Fri 16 OctThu 1 OctMon 28 Sep
01234+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 3, 0 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 22:06 UTC12d ago 3 – running 1
Thu 1 Oct, 20:46 UTC FW27d ago 5 halved by day 14 15.1 days 0
Mon 28 Sep, 00:31 UTC31d ago 4 halved by day 1 3.8 days 2
Sun 27 Sep, 01:31 UTC32d ago 4 – 1 days 1

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 151 on average78/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average122/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 118 on average145/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 96 on average54/700
  5. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10EU · groups of 16+ · monthly · 91 on average138/700
  6. RustSpain.com | EU MainEU · groups of 12+ · weekly · 85 on average344/350

The short version

Quick answers

From the figures on this page.

Wipe days

On A Shockbyte Rust Server, what happens on wipe day?

At their busiest, its recent wipes drew 4 players on average. The peak crowd on this wipe came 0 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. The cases that did not hold saw the crowd fall below half by day 7.5.

When does A Shockbyte Rust Server wipe, and how often?

There is no next wipe to predict: A Shockbyte Rust Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 12 days 22 hours ago.

Server

How well does A Shockbyte Rust Server perform?

Server fps averaged 235 over 48 hours; the lowest reading was 219. Buildings, deployables and the rest took the entity count as high as 4,401. It drew as much as 4,218 MB of memory. A climbing entity count and low fps are what players experience as lag.

On what version does A Shockbyte Rust Server currently run?

The Rust build is network protocol 2634 and build 167781, running on Linux, for A Shockbyte Rust Server. You can only join if your game is on the same protocol; Steam handles that update.

How reliable is A Shockbyte Rust Server, and is it up at the moment?

A Shockbyte Rust Server is offline at the moment; the last time it was seen was 15 hours ago. The uptime it reports puts the last restart at about 12 days 6 hours ago. The last 7 full days gave 167 of 168 hours up, or 99% of the time. Rust Insights first logged this server on 27 September 2026.

What location is listed for A Shockbyte Rust Server?

No region is published by A Shockbyte Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 5.39.17.19:28015 is where it answers.

Tags

How should you read the tags listed for A Shockbyte Rust Server?

These tags come from A Shockbyte Rust Server and are read by the game's server browser: gmrust (Game mode): Survival as standard Rust plays; mp125 (Max players): The slot count is 125; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167781 (Build): It runs game build 167781; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does A Shockbyte Rust Server turn up among the Rust Insights lists and filters?

The Rust Insights lists that carry A Shockbyte Rust Server are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Player counts

What does the population of A Shockbyte Rust Server look like?

A Shockbyte Rust Server was last seen 15 hours ago and is offline right now. Across the past week the mean was 0 players.

Where does A Shockbyte Rust Server sit in the rankings?

On player hours for the last seven days, A Shockbyte Rust Server sits at #15,269, inside the top 68% of ranked servers.

Rules and settings

What settings and rules apply on A Shockbyte Rust Server?

No gather rate appears in the name of A Shockbyte Rust Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched on.

What is the map on A Shockbyte Rust Server?

Size 1,000 and seed 1 define the procedural map on A Shockbyte Rust Server, generated by the game. Size and seed give the same map each time, so this page lets you look at it on RustMaps.

Join

How do you connect to A Shockbyte Rust Server?

To connect, start Rust and enter client.connect 5.39.17.19:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp125,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival as standard Rust plays.
mp125
Max players The slot count is 125.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167781
Build It runs game build 167781.
ptrak
Networking Rust's standard network layer, RakNet, carries it.
$r?
Region code A region code has not been set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is in use.
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.