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Rust Insights

Server profile

Mars Colony LOCAL DEVELOPMENT

Offline, with 0 of 4 players on; ranked #15,790 of every public Rust server, the top 71%. It last wiped 18d ago.

Filed under moddedoxide
Launch Rust and join
0/ 4 players now 0% full
07-day averagepeak –
#15,790ranktop 71%
18d agolast wipeno schedule published
–next wipeno wipe seen yet

The crowd

Players

Who is on it, hour by hour and day by day.

No hourly history yet.

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

This server has not answered a direct query in the last 48 hours.

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k11 Oct12 Oct14 Oct15 Oct17 Oct18 Oct

Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 155 on average180/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 24.10EU · groups of 8+ · weekly · 127 on average120/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average173/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 88 on average143/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average16/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average49/1000

The short version

Quick answers

From the figures on this page.

Wipe schedule

When does Mars Colony LOCAL DEVELOPMENT wipe, and how often?

Too few wipes are on record for Mars Colony LOCAL DEVELOPMENT to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 18 days 1 hours ago.

Server

What Rust version is live on Mars Colony LOCAL DEVELOPMENT?

The Rust build is network protocol 2634 and build 167398, running on Windows, for Mars Colony LOCAL DEVELOPMENT. Joining needs your game on the same protocol, which Steam updates for you.

What does uptime look like for Mars Colony LOCAL DEVELOPMENT, and is it online?

The last sighting of Mars Colony LOCAL DEVELOPMENT was 16 days 22 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 11 October 2026.

What location is listed for Mars Colony LOCAL DEVELOPMENT?

No region is published by Mars Colony LOCAL DEVELOPMENT. Rust Insights reports the location a server declares, not the physical place of the machine. You can reach it at 5.29.9.12:28115.

Tags

What is meant by each tag on Mars Colony LOCAL DEVELOPMENT?

The tags gmrust (Game mode): The game mode is standard Rust survival; mp4 (Max players): The slot count is 4; ts8 (Group limit): 8 to a team, which is the default the game ships with; v2634 (Protocol): Matching versions are required, and the protocol is 2634; cs167398 (Build): It runs game build 167398; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): The plugin framework in use is Oxide (uMod); ^z (Modded): The game is changed by plugins or settings, placing it under Modded are what Mars Colony LOCAL DEVELOPMENT publishes, and the server browser in the game reads them. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.

On which Rust Insights lists does Mars Colony LOCAL DEVELOPMENT appear?

The Rust Insights lists that carry Mars Colony LOCAL DEVELOPMENT are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Population history

What does the population of Mars Colony LOCAL DEVELOPMENT look like?

Mars Colony LOCAL DEVELOPMENT is offline at the moment; the last sighting was 16 days 22 hours ago.

How does Mars Colony LOCAL DEVELOPMENT compare with other Rust servers in the ranking?

The player-hours ranking for the last seven days puts Mars Colony LOCAL DEVELOPMENT at #15,790, among the top 71% of all ranked servers.

Map and rules

How is Mars Colony LOCAL DEVELOPMENT configured, and what rules apply?

The name of Mars Colony LOCAL DEVELOPMENT does not state a gather rate. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.

How to join

What is the way to join Mars Colony LOCAL DEVELOPMENT?

To connect, start Rust and enter client.connect 5.29.9.12:28115 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.

The small print

Server tags

What each one means.

Published as mp4,ptrak,$r?,v2634,gmrust,cs167398,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp4
Max players The slot count is 4.
ts8
Group limit 8 to a team, which is the default the game ships with.
v2634
Protocol Matching versions are required, and the protocol is 2634.
cs167398
Build It runs game build 167398.
ptrak
Networking RakNet handles the network layer, as it does by default.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide The plugin framework in use is Oxide (uMod).
^z
Modded The game is changed by plugins or settings, placing it under Modded.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.