Server profile
Test
Offline, with 0 of 10 players on; ranked #16,224 of every public Rust server, the top 71%. It last wiped 45d ago.
Offline 5.241.131.64:28015 checked 34d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Test wipe, and how often?
Its rhythm cannot be read yet: Test has too few wipes on record. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. The world you are playing on now was made 45 days 21 hours ago.
Server details
What Rust version is live on Test?
Running on Windows, Test is on Rust network protocol 2633 and build 163794. The same protocol is required to join, and Steam takes care of updating it.
Has Test stayed online, and is it up now?
Test is offline at the moment; the last time it was seen was 34 days 5 hours ago. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 21 September 2026.
What location is listed for Test?
There is no region published for Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. You can reach it at 5.241.131.64:28015.
Server tags
What is meant by each tag on Test?
When the game's server browser reads Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The slot count is 10; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): Matching versions are required, and the protocol is 2633; cs163794 (Build): Build 163794 is what it runs; ptrak (Networking): Rust's standard network layer, RakNet, carries it; $r? (Region code): A region code has not been set; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Test turn up among the Rust Insights lists and filters?
Test appears among the following Rust Insights lists: Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population
How many players are on Test right now?
The last time Test was seen online was 34 days 5 hours ago, and it is offline now.
In the ranking of Rust servers, where does Test place?
The player-hours ranking for the last seven days puts Test at #16,224, among the top 71% of all ranked servers.
Rules and settings
How is Test configured, and what rules apply?
The name of Test does not state a gather rate. The default of 8 players per group is what applies here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. The server browser lists it under Modded: plugins or settings alter the game. It runs plugins, Oxide of them. Anti-cheat: VAC, from Valve, is on.
Which map is live on Test?
The map on Test is procedural and the game generates it.
Connecting
How do you connect to Test?
To connect, start Rust and enter client.connect 5.241.131.64:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.