Server profile
Rust Laboratory - BossBase Mod2 v24 Yard Test
Offline, with 0 of 10 players on; ranked #12,702 of every public Rust server, the top 57%. It last wiped 4d ago.
Offline 5.228.82.11:28915 checked 12h ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 57% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
How often does Rust Laboratory - BossBase Mod2 v24 Yard Test wipe, and on which day?
Its rhythm cannot be read yet: Rust Laboratory - BossBase Mod2 v24 Yard Test has too few wipes on record. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 4 days 12 hours ago.
Server details
On what version does Rust Laboratory - BossBase Mod2 v24 Yard Test currently run?
Running on Windows, Rust Laboratory - BossBase Mod2 v24 Yard Test is on Rust network protocol 2635 and build 168909. Joining needs your game on the same protocol, which Steam updates for you.
Has Rust Laboratory - BossBase Mod2 v24 Yard Test stayed online, and is it up now?
Offline at the moment, Rust Laboratory - BossBase Mod2 v24 Yard Test was last seen 12 hours ago. The last 4 full days gave 12 of 96 hours up, or 12% of the time. Rust Insights first logged this server on 24 October 2026.
Where does Rust Laboratory - BossBase Mod2 v24 Yard Test run from?
A region is not published by Rust Laboratory - BossBase Mod2 v24 Yard Test. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 5.228.82.11:28915 is where it answers.
Tags
How should you read the tags listed for Rust Laboratory - BossBase Mod2 v24 Yard Test?
When the game's server browser reads Rust Laboratory - BossBase Mod2 v24 Yard Test, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; ts8 (Group limit): This is the game default: 8 per team at most; v2635 (Protocol): To join you need the same version; protocol 2635; cs168909 (Build): It runs game build 168909; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): A region code has not been set; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded. Current players, queue length and the age of the world sit in the tags as well, shown at the top of this page.
Where does Rust Laboratory - BossBase Mod2 v24 Yard Test turn up among the Rust Insights lists and filters?
The Rust Insights lists that carry Rust Laboratory - BossBase Mod2 v24 Yard Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
Population history
What does the population of Rust Laboratory - BossBase Mod2 v24 Yard Test look like?
The last time Rust Laboratory - BossBase Mod2 v24 Yard Test was seen online was 12 hours ago, and it is offline now. The seven-day average is 0 players, and the highest point in that week was 1. Its strongest hour in the past 48 was 16:00 UTC, with an average of 0 players.
In the ranking of Rust servers, where does Rust Laboratory - BossBase Mod2 v24 Yard Test place?
On player hours for the last seven days, Rust Laboratory - BossBase Mod2 v24 Yard Test sits at #12,702, inside the top 57% of ranked servers.
Settings and rules
How is Rust Laboratory - BossBase Mod2 v24 Yard Test configured, and what rules apply?
No gather rate appears in the name of Rust Laboratory - BossBase Mod2 v24 Yard Test. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. The server has Valve's VAC anti-cheat switched on.
Connecting
What is the way to join Rust Laboratory - BossBase Mod2 v24 Yard Test?
To connect, start Rust and enter client.connect 5.228.82.11:28915 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.