Server profile
LOCAL admission lab - no public players
Offline, with 0 of 2 players on; ranked #16,850 of every public Rust server, the top 71%. It last wiped 29d ago.
Offline 5.228.202.103:28115 checked 28d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 71% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe days
How often does LOCAL admission lab - no public players wipe, and on which day?
Too few wipes are on record for LOCAL admission lab - no public players to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. The world you are playing on now was made 29 days 2 hours ago.
Server details
Which Rust version is LOCAL admission lab - no public players on?
The Rust build is network protocol 2633 and build 165217, running on Windows, for LOCAL admission lab - no public players. You can only join if your game is on the same protocol; Steam handles that update.
How reliable is LOCAL admission lab - no public players, and is it up at the moment?
The last sighting of LOCAL admission lab - no public players was 28 days 14 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 29 September 2026.
Where does LOCAL admission lab - no public players run from?
No region is published by LOCAL admission lab - no public players. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. 5.228.202.103:28115 is where it answers.
Lists and tags
What is meant by each tag on LOCAL admission lab - no public players?
These tags come from LOCAL admission lab - no public players and are read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): It holds 2 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2633 (Protocol): To join you need the same version; protocol 2633; cs165217 (Build): The game build is 165217; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide (uMod) provides the plugin framework here; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does LOCAL admission lab - no public players appear?
The Rust Insights lists that carry LOCAL admission lab - no public players are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Player counts
What does the population of LOCAL admission lab - no public players look like?
The last time LOCAL admission lab - no public players was seen online was 28 days 14 hours ago, and it is offline now.
Where does LOCAL admission lab - no public players sit in the rankings?
Player hours over seven days put LOCAL admission lab - no public players at #16,850, within the top 71% of the ranked field.
Map and rules
What are the settings and rules for LOCAL admission lab - no public players?
Nothing about gather rate is given in the name of LOCAL admission lab - no public players. Groups can reach 8 players, which is the default in the game. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. The server browser lists it under Modded: plugins or settings alter the game. Oxide is the plugin count it runs. The server has Valve's VAC anti-cheat switched off.
What is the map on LOCAL admission lab - no public players?
The map on LOCAL admission lab - no public players is procedural and the game generates it.
Join
How do you connect to LOCAL admission lab - no public players?
Type client.connect 5.228.202.103:28115 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.