Server profile
Server_217_DevBlog
Offline, with 0 of 10 players on; ranked #15,400 of every public Rust server. It last wiped 134d ago.
Offline 5.227.44.219:28015 checked 40d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
When does Server_217_DevBlog wipe, and how often?
Too few wipes are on record for Server_217_DevBlog to reveal a rhythm. Next on Thursday 5 November at 19:00 UTC, every Rust server, this one included, takes the monthly force wipe. This world dates from 134 days 5 hours ago.
Server
On what version does Server_217_DevBlog currently run?
Running on Windows, Server_217_DevBlog is on Rust network protocol 2183. The same protocol is required to join, and Steam takes care of updating it.
Has Server_217_DevBlog stayed online, and is it up now?
The last sighting of Server_217_DevBlog was 40 days 8 hours ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. Rust Insights first logged this server on 18 September 2026.
Where does Server_217_DevBlog run from?
There is no region published for Server_217_DevBlog. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. You can reach it at 5.227.44.219:28015.
Lists and tags
Which meanings sit behind the tags on Server_217_DevBlog?
When the game's server browser reads Server_217_DevBlog, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): It holds 10 slots; v2183 (Protocol): Your game must run the same version to join: the protocol is 2183; oxide (Oxide): Oxide (uMod) provides the plugin framework here; modded (Modded): The game is changed by plugins or settings, placing it under Modded; h5e7466bf (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust; stok (Custom tag): Owners and plugins can add tags, and this is one; it is not standard Rust. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
Where does Server_217_DevBlog turn up among the Rust Insights lists and filters?
These Rust Insights lists include Server_217_DevBlog: Modded Rust servers, explained. You will find it on the server list by applying these filters: Type: Modded.
Player counts
How many players are on Server_217_DevBlog right now, and how does that number move?
Server_217_DevBlog is offline at the moment; the last sighting was 40 days 8 hours ago.
How does Server_217_DevBlog compare with other Rust servers in the ranking?
Player hours over seven days put Server_217_DevBlog at #15,400, within the top – of the ranked field.
Map and rules
What settings and rules apply on Server_217_DevBlog?
No gather rate appears in the name of Server_217_DevBlog. The server does not publish a group limit. survival is the game mode, the standard game: gather, build, raid. Players may raid and fight one another. Plugins or settings change the game, so it sits under Modded in the browser. VAC is off: Valve's anti-cheat is not active.
Which map is live on Server_217_DevBlog?
The map on Server_217_DevBlog is procedural and the game generates it.
Join
How do you connect to Server_217_DevBlog?
To connect, start Rust and enter client.connect 5.227.44.219:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.