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Rust Insights

Server profile

A Rust Server

Online, with 0 of ? players on; ranked #15,452 of every public Rust server, the top 69%. It last wiped 11d ago.

Filed under vanillamoddedcarbon
Launch Rust and join
0/ ? players now
07-day averagepeak –
#15,452ranktop 69%
11d agolast wipeno schedule published
–next wipeno rhythm it keeps

The crowd

Players

Who is on it, hour by hour and day by day.

AveragePeak
0123418:0003:0012:0021:0006:0015:00

Note: hourly average and peak, UTC.

Under the hood

Server performance

Frames per second, entities and memory, asked of the server itself.

010020030040018:0003:0012:0021:0006:0015:00

Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

The standings

Rank

Its place among every ranked server, day by day; 1 is best.

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Note: Top 69% of all ranked servers. Ranked on player hours over the last seven days.

The wipe cycle

Wipe schedule

No rhythm it keeps.

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

5.1 days usual gap between real wipes
33% on rhythm of its recent wipes
1 wipe-day peak players, last three wipes
0% crowd held else halves by day 2

The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe

Sat 17 OctWed 14 OctThu 24 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Note: players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Wipes

Every wipe we saw, newest first.

WipedPeakCrowdLastedPlayers before
Sat 17 Oct, 12:50 UTC11d ago 1 – running 0
Wed 14 Oct, 22:32 UTC13d ago 1 halved by day 1 2.6 days 0
Thu 24 Sep, 16:42 UTC34d ago 1 halved by day 2 20.2 days 0
Sat 19 Sep, 14:37 UTC39d ago 1 halved by day 2 5.1 days 0

Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

If you like this one

Similar servers

The same kind of game, then region, group limit, rate and wipes.

  1. ShockRust | Blue | NoLimitno group limit · 156 on average216/500
  2. МИНИ-КАРТА 2Х | STORM | FPS+ 28.10EU · groups of 8+ · weekly · 128 on average135/100
  3. RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10EU · groups of 16+ · weekly · 116 on average183/225
  4. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10EU · groups of 16+ · monthly · 89 on average122/700
  5. RustSpain.com | EU MainEU · groups of 12+ · weekly · 87 on average24/200
  6. 404 RUST 2Х|ДЛЯ НОВИЧКОВ|РУССКИЙ 24.10EU · groups of 16+ · monthly · 84 on average49/1000

The short version

Quick answers

From the figures on this page.

Wipe days

What should you expect on wipe day at A Rust Server?

Recent wipes peaked at 1 players on average. The peak crowd on this wipe came 1 hours after it started. In 0% of recent wipes, more than half the peak was still playing at the next wipe. In the other cases, it dropped below half by day 2.

How often does A Rust Server wipe, and on which day?

There is no next wipe to predict: A Rust Server wipes at irregular times. The monthly force wipe comes to all Rust servers next on Thursday 5 November at 19:00 UTC. The world you are playing on now was made 11 days 2 hours ago.

Server

How well does A Rust Server perform?

Average server fps over the last 48 hours was 223, with a floor of 189. Buildings, deployables and the rest took the entity count as high as 83,341. It drew as much as 3,714 MB of memory. What players feel as lag comes from low fps and an entity count on the rise.

Which Rust version is A Rust Server on?

The Rust build is network protocol 2634 and build 167781, running on Linux, for A Rust Server. The same protocol is required to join, and Steam takes care of updating it.

How reliable is A Rust Server, and is it up at the moment?

Right now A Rust Server is up and running. About 5 days 23 hours ago is when it last restarted, judged from the uptime it reports. The last 7 full days gave 168 of 168 hours up, or 100% of the time. On 13 September 2026 is when Rust Insights first saw it.

What location is listed for A Rust Server?

There is no region published for A Rust Server. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. Connect through 5.196.92.108:28007.

Lists and tags

Which meanings sit behind the tags on A Rust Server?

When the game's server browser reads A Rust Server, it finds these tags: gmvanilla (Game mode): This server runs vanilla survival; mp0 (Max players): It holds 0 slots; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs167781 (Build): The game build is 167781; ptrak (Networking): The network layer is RakNet, Rust's standard; $r? (Region code): The region code field is empty; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, kits or rules; ^z (Modded): Modded is its listing, because plugins or settings change how the game plays; ^y (Carbon): Carbon, a plugin framework, runs on this server. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.

Where does A Rust Server turn up among the Rust Insights lists and filters?

These Rust Insights lists include A Rust Server: Modded Rust servers, explained. These filters bring it up on the server list: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Population

How many players are on A Rust Server right now, and how does that number move?

0 players are connected to A Rust Server right now. Across the past week the mean was 0 players.

In the ranking of Rust servers, where does A Rust Server place?

The player-hours ranking for the last seven days puts A Rust Server at #15,452, among the top 69% of all ranked servers.

Settings and rules

What settings and rules apply on A Rust Server?

No gather rate appears in the name of A Rust Server. The default of 8 players per group is what applies here. survival is the game mode, the standard game: gather, build, raid. PvP and raiding are both enabled. It is a Modded entry: plugins or settings modify the game. It runs plugins, Carbon of them. The server describes itself as vanilla, meaning nothing is changed from Facepunch's release: no altered rates, kits or rules. The server has Valve's VAC anti-cheat switched on.

What is the map on A Rust Server?

The game generates the map on A Rust Server: procedural, size 3,750, seed 1337. The same size and seed produce the same map, so from this page you can look at it on RustMaps. Its map carries the name Custom Map.

Connecting

How do you connect to A Rust Server?

Type client.connect 5.196.92.108:28007 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.

The small print

Server tags

What each one means.

Published as mp0,ptrak,$r?,v2634,^z,^y,^v,gmvanilla,cs167781,ts8

Game

gmvanilla
Game mode This server runs vanilla survival.
mp0
Max players It holds 0 slots.
ts8
Group limit The game default applies: teams cap at 8.
v2634
Protocol To join you need the same version; protocol 2634.
cs167781
Build The game build is 167781.
ptrak
Networking The network layer is RakNet, Rust's standard.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, kits or rules.

Mods and access

^z
Modded Modded is its listing, because plugins or settings change how the game plays.
^y
Carbon Carbon, a plugin framework, runs on this server.

Note: Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.