Server profile
LocalServer
Offline, with 2 of 2 players on; ranked #11,588 of every public Rust server, the top 54%. It last wiped 17d ago.
Offline 5.18.90.200:28015 checked 14d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
Note: Top 54% of all ranked servers. Ranked on player hours over the last seven days.
The wipe cycle
Wipe schedule
No rhythm it keeps.
Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipesPlayers each hour, from the hour of the wipe
Note: players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sat 10 Oct, 16:27 UTC17d ago | 2 | – | running | 2 |
| Tue 6 Oct, 19:23 UTC21d ago | 2+1 queue | held half | 3.9 days | 0 |
| Mon 5 Oct, 16:28 UTC22d ago | 2+1 queue | – | 1.1 days | 0 |
| Sun 27 Sep, 06:30 UTC30d ago | 1 | – | 8.4 days | 1 |
| Sat 26 Sep, 08:37 UTC31d ago | 1 | – | 0.9 days | 1 |
| Fri 25 Sep, 21:47 UTC31d ago | 1 | – | 0.5 days | 0 |
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe cycle
What should you expect on wipe day at LocalServer?
Recent wipes peaked at 2 players on average. 1 hours after the latest wipe, the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.
How often does LocalServer wipe, and on which day?
No next wipe can be predicted for LocalServer, which wipes at irregular times. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 17 days 4 hours have passed since its current world was created.
Server
Which Rust version is LocalServer on?
Running on Windows, LocalServer is on Rust network protocol 2634 and build 166494. The same protocol is required to join, and Steam takes care of updating it.
Has LocalServer stayed online, and is it up now?
The last sighting of LocalServer was 14 days ago, and it is offline at present. It spent 0 of the last 7 full days' 168 hours up, 0% of the time. The first record Rust Insights has of it is 25 September 2026.
What location is listed for LocalServer?
A region is not published by LocalServer. Rust Insights takes the location from what a server says about itself; no check is made of where the machine stands. 5.18.90.200:28015 is where it answers.
Server tags
How should you read the tags listed for LocalServer?
When the game's server browser reads LocalServer, it finds these tags: gmrust (Game mode): The game mode is standard Rust survival; mp2 (Max players): The slot count is 2; ts8 (Group limit): The game default applies: teams cap at 8; v2634 (Protocol): To join you need the same version; protocol 2634; cs166494 (Build): The game build is 166494; ptrak (Networking): RakNet handles the network layer, as it does by default; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): The game is changed by plugins or settings, placing it under Modded. The tags also hold the current player count, the queue and when the world was created, all of which appear at the top of this page.
On which Rust Insights lists does LocalServer appear?
The Rust Insights lists that carry LocalServer are Modded Rust servers, explained. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Population history
How many players are on LocalServer right now, and how does that number move?
The last time LocalServer was seen online was 14 days ago, and it is offline now.
In the ranking of Rust servers, where does LocalServer place?
The player-hours ranking for the last seven days puts LocalServer at #11,588, among the top 54% of all ranked servers.
Rules and settings
What settings and rules apply on LocalServer?
Nothing about gather rate is given in the name of LocalServer. Groups can reach 8 players, which is the default in the game. You get survival as the game mode, the standard game: gather, build, raid. Players may raid and fight one another. The server browser lists it under Modded: plugins or settings alter the game. Plugins: Oxide run here. Anti-cheat: VAC, from Valve, is on.
Which map is live on LocalServer?
The game generates the map on LocalServer, which is procedural.
How to join
How do you connect to LocalServer?
Type client.connect 5.18.90.200:28015 into the console, which you open with F1 in Rust. The Launch Rust button on this page does the same job by opening Rust through Steam.