Server profile · eu2
Test
Offline, with 1 of 10 players on; ranked #14,412 of every public Rust server. It last wiped 66d ago.
Offline 5.18.236.67:28015 checked 38d ago
The crowd
Players
Who is on it, hour by hour and day by day.
Source: every five minutes, from the Steam server list.
Note: hourly average and peak, UTC.
Note: daily average and peak, UTC.
Under the hood
Server performance
Frames per second, entities and memory, asked of the server itself.
Note: 48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
The standings
Rank
Its place among every ranked server, day by day; 1 is best.
The wipe cycle
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Wipes
Every wipe we saw, newest first.
| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Note: Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
If you like this one
Similar servers
The same kind of game, then region, group limit, rate and wipes.
The short version
Quick answers
From the figures on this page.
Wipe schedule
When does Test wipe, and how often?
Too few wipes are on record for Test to reveal a rhythm. A force wipe falls on every Rust server once a month, and the next one is Thursday 5 November at 19:00 UTC. 66 days 20 hours have passed since its current world was created.
About the server
Which Rust version is Test on?
Rust network protocol 2556 and build 104071 on Windows is what Test runs. Joining needs your game on the same protocol, which Steam updates for you.
How reliable is Test, and is it up at the moment?
The last sighting of Test was 38 days 10 hours ago, and it is offline at present. The last 7 full days gave 0 of 168 hours up, or 0% of the time. Rust Insights first logged this server on 15 September 2026.
Where does Test run from?
Test does not publish a region, though the region code it carries is eu2. The location shown on Rust Insights is the one a server states, not a lookup of where the machine sits. Connect through 5.18.236.67:28015.
Server tags
Which meanings sit behind the tags on Test?
The tags gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots in total; v2556 (Protocol): To join you need the same version; protocol 2556; cs104071 (Build): It runs game build 104071; ptrak (Networking): RakNet handles the network layer, as it does by default; $reu2 (Region code): The region code reads eu2; ^o (Oxide): A plugin framework, Oxide (uMod), is in use; ^z (Modded): Plugins or settings alter the game, so it is filed under Modded are what Test publishes, and the server browser in the game reads them. You will find the present player count, the queue and the world's creation time among the tags, and they are displayed at the top of this page.
On which Rust Insights lists does Test appear?
The Rust Insights lists that carry Test are Modded Rust servers, explained. On the server list, the filters that surface it are Type: Modded; Server tag: Modded ^z and Oxide ^o.
Population
How many players are on Test right now, and how does that number move?
Test was last seen 38 days 10 hours ago and is offline right now.
How does Test compare with other Rust servers in the ranking?
Player hours over seven days put Test at #14,412, within the top – of the ranked field.
Settings and rules
What are the settings and rules for Test?
The name of Test does not state a gather rate. A group limit is not published here. You get survival as the game mode, the standard game: gather, build, raid. Fighting and raiding between players are allowed. It is a Modded entry: plugins or settings modify the game. It runs plugins, Oxide of them. VAC is on: Valve's anti-cheat is active.
Which map is live on Test?
The game generates the map on Test, which is procedural.
Connecting
What is the way to join Test?
To connect, start Rust and enter client.connect 5.18.236.67:28015 in the console (F1). Or join through Launch Rust on this page, which opens Rust via Steam and connects you.